Starting a Mapping Project. Need mappers.


05-16-2003, 10:32 PM
AOL--aadrumma94

Some pretty cool stuff. IM me.

RPGreg2600
05-16-2003, 10:47 PM
First why don't you tell us more...? Like what's this "pretty cool stuff"?

Inch
05-17-2003, 02:15 AM
From the mapping FAQ sticky!!!


Q: How Do i promote my new mapping team?

A: Thanks to capitalist....

[font size="1]Finding that mapmaker's aren't clamoring to join your (or any team)? That is because we don't need to join a team. Most teams really don't provide much for mappers; there aren't many compelling reasons to join one.

If you want to start a successful mapping team, you generally won't get the results you want just by shouting to every place where mappers hang out: "Hey, I have a new mapping team! Come join now! Line up single file, and no shoving!" You're going to have to take some time to make your case and to appeal to us. A simple post by an unknown guy for a new team with no record of its existence beyond this guy's words, with no webpage to offer, or anything to show that the team is worthy of one's time, just won't cut it. So, get a webpage, show some examples of work by other members so potential newcomers know they'll be dealing with people on their level, and offer something in return for being a member of your team that we can't already get just for being a member of this forum.

One more thing: Are you a mapper yourself? I generally think of an ideal mapping team as being a group of mappers (and modellers, texture artists, etc) who voluntarily work together through exclusive trading amongst themselves for their own benefit. Personally, I would never join a mapping team run by someone who isn't even involved as one of the creators, except by virtue of his being a self-proclaimed "leader."

If you wish to insult our intelligence by not following this advice, expect to be flamed. You will be flamed harshly, and the participants of this forum will likely discredit anything further you may post here.

Consider it a form of self-regulation for the forum. By not holding back and by letting people know the true value of their posts, we encourage the better kinds of posts, the kind that make this forum worth our participation.

Just think if we stopped being *******s, and were jolly nice to every ******* who wastes our time with threads that are pointless, bring up issues that have long been exhausted, are so incomplete that they could never achieve their desired results, etc. etc... The whole place would become so cluttered with garbage that it would strangle any remaining meaningful and relevent discussion, until the forum becomes utterly useless.

We're not admins. Unlike them, we have no ability or right to censure unwanted discussion. Our only means of influencing the trends of this forum is by judging what read and treating it accordingly.

Granted, threads of this type (mapping team announcements/recruiting) are relatively harmless and don't occur too often, but they are certainly not excluded from our critique. This particular thread lacked many elements that are essential if a mapping team expects to be taken seriously. For details on these, see my first post in this thread.

To put this in perspective: Yesterday I believe, a thread announcing a new map was closed by an admin because it didn't have screenshots. How is a thread announcing a new mapping team without providing any credentials (or even a website) any different?

Anyway, so long as you follow my advice, all of this can be avoided. There are probably many people willing to work with you, once they learn that you are traveling towards similar goals with similar values and competence. I wish the best for your mapping team, and will close by quoting some recent comments on this subject made by Glidias. [/color]

kleinluka
05-17-2003, 05:55 AM
close this thread.

xerent
05-17-2003, 01:28 PM
heheh.... i love these threads :D

Day of Defeat Forum Archive created by Neil Jedrzejewski.

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.