Alright, so how does this bazooka wall thing work?


RPGreg2600
05-16-2003, 05:59 PM
I made a func_breakable, and checked the bazooka only flag. Then I made groupname TNT. Then I made some dod_objects with tnt as their group name. It lets me blow the wall with the tnt just fine, but if I try to shoot the wall with a bazooka HL imediately gets an error as soon as it hits the wall. (pic of error attached) What am I doing wrong, and how do I fix it?

Also, how do I make it so you have to press e to plant the TNT? (only want to know how to do this if it doesn't require extra entitys, I don't wanna have to add a bunch of func_buttons and stuff if that's what you'd have to do)

EDIT: Just tested, and it doesn't get that error if I don't have the TNT thing...

RPGreg2600
05-16-2003, 10:17 PM
18 views and no one knows the problem?

FuzzDad
05-16-2003, 11:34 PM
Do you call anything with the breakable when you break the wall? Take a look at that...mebbie you setup a inadvertant endless loop

RPGreg2600
05-17-2003, 12:59 AM
Just figured it out. I checked the grenade and bazooka (or something like that) flag instead of the bazooka only one and now it works perfectly!

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