How do I make bazooka objectives?


Whiskas
05-15-2003, 02:15 PM
What I want to do is have each team have a cow by their spawn and each team has to blow up the enemies cow to end the round. I looked around on tutorial sites but I can't find a tutorial for it. Can anyone gie me a URL they know or give me a walkthrough of how its done?

Quakah
05-15-2003, 02:32 PM
i made this tutorial a while ago:

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=386&highlight=bazooka

trigger the score_ent to the func_breakable(trigger on brake)

RPGreg2600
05-15-2003, 03:27 PM
Yeah, check the bazooka only flag in the func_breakable, and just target a dod_score_ent on break.

EDIT: Actually, now that I think about it, that wouldn't give you the little HUD thing sto show which tanks or whatever are destroyed, for that you'd have to target invisible flags on break, right?

KominAaa
05-15-2003, 05:55 PM
Lo

Ive checked Quakah's tut about models but Angry Beaver said there is a way that is simpler then this,and to reduce the entities amount id like to know how does it works.

Well In fact I made a map with 3 flags and 3 tanks for both team that have to be taken out with bazookas in order to cap the last flag.
Each tank has an automatic MG on its front so the players have to take em by behind.

Id like to make them breakable and once destroyed,the MG entity would be shut down.

Once these 3 tanks are down it allows the last flag to be capped by 2 players.

The models im using are sherman and jagdpanther (multiple bodies for each model).

Help kthx :S :o

redfalcon
05-15-2003, 06:03 PM
func_breakable targets flag.

05-15-2003, 10:19 PM
oh right all I was saying is that the first env_renders, (the ones which set up the "normal" rendering of the model) were pointless cause you can set it in the entity. other than that follow Quakers tut.

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