odd error...


PanFrie
03-19-2005, 08:03 PM
ok, so i compile my map, no probs, then i get this when i run the map:

Bad Surface Extents 624/0 at position (-784, -296, 0)

anyone able to help?


hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "D:\common\valve hammer\batch compiler\zoner 13\hlcsg.exe"-nowadtextures D:\common\Half-Life\DoD\maps\TK_mov.map
Entering D:\common\Half-Life\DoD\maps\TK_mov.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.39 seconds)

Using Wadfile: \common\half-life\valve\halflife.wad
- Contains 7 used textures, 28.00 percent of map (3116 textures in wad)
Using Wadfile: \common\valve hammer\dod_northbound.wad
- Contains 1 used texture, 4.00 percent of map (73 textures in wad)
Using Wadfile: \common\valve hammer\hlbasics.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \common\valve hammer\kami-platinum.wad
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Contains 1 used texture, 4.00 percent of map (774 textures in wad)
Using Wadfile: \common\valve hammer\dod_caen.wad
- Contains 2 used textures, 8.00 percent of map (100 textures in wad)
Using Wadfile: \common\valve hammer\dod_glider.wad
- Contains 3 used textures, 12.00 percent of map (362 textures in wad)
Using Wadfile: \common\valve hammer\dod_jagd.wad
- Contains 1 used texture, 4.00 percent of map (111 textures in wad)
Using Wadfile: \common\valve hammer\dod_avalanche.wad
- Contains 0 used textures, 0.00 percent of map (110 textures in wad)
Using Wadfile: \common\valve hammer\dod_narby.wad
- Contains 1 used texture, 4.00 percent of map (76 textures in wad)
Using Wadfile: \common\valve hammer\dod_anzio.wad
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: \common\valve hammer\dod_donner.wad
- Contains 3 used textures, 12.00 percent of map (124 textures in wad)
Using Wadfile: \common\valve hammer\dod_kraftstoff.wad
- Contains 4 used textures, 16.00 percent of map (70 textures in wad)
Using Wadfile: \common\valve hammer\dod_zalec.wad
- Contains 2 used textures, 8.00 percent of map (75 textures in wad)
Using Wadfile: \common\valve hammer\dod_kalt.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)

Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 2 additional animating textures.
Texture usage is at 1.05 mb (of 4.00 mb MAX)
0.66 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "D:\common\valve hammer\batch compiler\zoner 13\hlbsp.exe"D:\common\Half-Life\DoD\maps\TK_mov.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'D:\common\Half-Life\DoD\maps\TK_mov.prt'
0.47 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "D:\common\valve hammer\batch compiler\zoner 13\hlvis.exe"-full D:\common\Half-Life\DoD\maps\TK_mov.map
257 portalleafs
644 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.08 seconds)
LeafThread:
(2.03 seconds)
average leafs visible: 68
g_visdatasize:6390 compressed from 8481
2.19 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "D:\common\valve hammer\batch compiler\zoner 13\hlrad.exe"-nopaque D:\common\Half-Life\DoD\maps\TK_mov.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


1349 faces
Create Patches : 8533 base patches
0 opaque faces
94208 square feet [13566088.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----






im going to try to take some textures off and try that

and about the lights... yes i know... its like that for a reason ATM... (faster compile)

travis
03-19-2005, 09:12 PM
yeah waaay to many wads there, other than that couldnt be bothered reading the whole thing caz i just woke up :D

PanFrie
03-19-2005, 09:22 PM
ok, so i made all the wad files into one big file... however i still get the error... i deleted the entire building that is around that point and it worked... so it must be a structural thing.

EDIT:

ok, i fixed it.. it was a problem with a texture. it was stretched at like, 0.0001...

travis
03-19-2005, 09:50 PM
hahahaha, why would u stretch something that much! :D gw on solving your prob :P

Gorbachev
03-20-2005, 03:20 AM
That can happen sometimes if you clip a brush and move it oddly, or vertex manipulate something and move it back. It'll sometimes stretch it, and while you technically returned the brush back to a plain state, the texture alignment went haywire.

PanFrie
03-20-2005, 04:46 AM
itc cause i got lazy and clicked a whole wall that was 1 unit thick and stretched the textuer "to fit"...

travis
03-20-2005, 05:05 AM
why would you make a wall 1 unit tho!

PanFrie
03-20-2005, 09:18 AM
a few reasons actually...

- to show my l33t nubn3ss
- im lazy
- im lazy
- the wall didnt need to be very big
- im lazy

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.