[WIP] U-Boat Map Model


Trp. Jed
03-08-2005, 05:05 PM
Alaaaaaaarrrrrmmmm!

Das-Boot! (http://img38.exs.cx/my.php?loc=img38&image=ixb11cb.jpg)
Das-Woot! (http://img38.exs.cx/my.php?loc=img38&image=ixb24gg.jpg)

5200 polys which is on par with the HL2 Buggy model and one high-poly CS:S player model. Bear in mind that that this beast is about 75m long which is about 3000 mapping units :eek:

The poly count will probably drop under 5000 when I've finished a bit more optimisation and rendered some of detail to normal maps.

ez
03-08-2005, 05:08 PM
I can see this being used in a custom map which requires the allies to capture a harbor/docking station. And this being the last objective. Very nice indeed Jed.

Trp. Jed
03-08-2005, 05:11 PM
Originally posted by ez
I can see this being used in a custom map which requires the allies to capture a harbor/docking station. And this being the last objective. Very nice indeed Jed.

You forgot "Now hosted on DODEC" :D

ez
03-08-2005, 05:13 PM
Doh!

You know me too well.

MaRzY
03-08-2005, 10:46 PM
Lush.............:)

Mortar
03-09-2005, 04:36 AM
Damn jed, that's nice mate ;D
Even better than the old sub which i really liked :-]

mXed.dk
03-09-2005, 09:30 AM
i don't how you do it ...
you must have one hell of a big book with
ref pics ..

PS. for how long have you been modeling ?

Trp. Jed
03-09-2005, 06:51 PM
Well I got it to compile... (http://img159.exs.cx/my.php?loc=img159&image=hlmvuboat5va.jpg)

Obviously its not skinned or optimised yet but at least it can be dropped into hammer so mappers can start building around it.

Editor321
03-09-2005, 08:03 PM
well i must say you sunk my battleship :)

Trp. Jed
03-09-2005, 08:09 PM
LOL. How, have you not noticed the lack of torpedo tubes or cannons? Maybe it had a big ass bayonet on the front and poked a whole in it.

Editor321
03-09-2005, 09:41 PM
I didn't think you wanted to talk about that in public ;)

Jibba-Jabba
03-09-2005, 11:29 PM
I love the stubbornness (that's a lot of double letters!) that you have in insisting on making U-boats! Haha, somebody better use one of these.

Andy Whyberd
03-10-2005, 02:05 AM
Originally posted by Editor321
I didn't think you wanted to talk about that in public ;)

Naughty Boy Editor!

I like that U-Boat, looks great wish i could model :(

Hurry up and skin it so i can go jump on it in a map!

Mortar
03-10-2005, 03:37 PM
Originally posted by Trp. Jed
Alaaaaaaarrrrrmmmm!



LOL, Just watched Das Boot few hours ago, Man... what a movie :-O !
One of the best movies out there and for sure the best naval combat movie ever made.

FLIPINOMAD
03-10-2005, 04:06 PM
Das Boot is a good movie and I really like the U-Boat Model, very sexy

ez
03-10-2005, 04:53 PM
Not to toot my own horn but a couple of you mappers out there should really act on my idea.

Trp. Jed
03-11-2005, 05:51 PM
Started texturing. Just getting the outlines and shadow maps sorted first.

Zee back (http://img97.exs.cx/my.php?loc=img97&image=ixbt19yp.jpg)
Zee front (http://img97.exs.cx/my.php?loc=img97&image=ixbt29dt.jpg)

Models still 5200 polys, texture is 2048 x 512 at the moment.

Editor321
03-11-2005, 06:33 PM
excellent stuff, you make me want to go watch Das Boot

Dwin
03-11-2005, 07:17 PM
Wowzorz!

Colonel Forbin
03-11-2005, 11:41 PM
I've got Deja Vu, didn't you post a sub a while ago?

Somebody has to pick this up and make a james bond style sub bunker map.

Dwin
03-11-2005, 11:50 PM
Originally posted by Colonel Forbin
I've got Deja Vu, didn't you post a sub a while ago?


For DoD 1.3, yes. I believe this will be for Source.

Mortar
03-14-2005, 08:02 AM
Jed it's already a masterpiece.

What program do you use to model it ?

Trp. Jed
03-14-2005, 08:09 AM
3D Studio Max. Needed the practice. Could easily of done it in Milkshape.

Anavel Gato
03-14-2005, 12:42 PM
man i cant wait to see that blow up in a huge fiery explsion...then it would be sexier...mmm.....

HappyFunBall
03-14-2005, 01:38 PM
Originally posted by ez
Not to toot my own horn but a couple of you mappers out there should really act on my idea.

I'm getting lots of practice mapping - strictly so that when DoD:S comes out I can spring right into making some decent maps.

But, this model is utterly perfect for one of my ideas... and it's very, very similar to yours ez. :)

Ska Wars
03-14-2005, 03:07 PM
Hmmmm... needs more Prochnow.

Sly Assassin
04-11-2005, 02:30 AM
jed may I have the model plz? I'm about to start converting my old 1.3 version uboat pen map I was making and would love the new sexy version of your u-boat.

Email addy is Racktor@hotmail.com :)

cheers boss,

Sly

Trp. Jed
04-11-2005, 07:19 AM
It's not finished yet, im in the process of texturing it.

Sly Assassin
04-11-2005, 02:16 PM
Originally posted by Trp. Jed
It's not finished yet, im in the process of texturing it.

ok kewl, i'll keep an eye out ;)

Trp. Jed
05-02-2005, 03:55 AM
Been a bit slow but I did make a start UV mapping and texturing.

http://img237.echo.cx/img237/3030/ixbt46mf.jpg

The holes and the anchor look a little more 3D as I've got a fairly basic normal map applied to it although you only really see that with DX9 cards in game. I've still got to finalise the normal map and do the specular map to give it the "wet" look in places.

I have actually done a test compile and got it in game as a static and dynamic model. The dynamic version floats, sort of, but has a tendancy to capsize and because of its large mass and hitbox pushes you away so you cant actually stand on it. You can stand/walk on the static version though.

I also got dynamic "ropes" working with the model a-la "Dog" in Hl2. The aerials are all Source rope systems built into the model so the mapper doesnt have to do anything. It also means they flex and sway with wind or the movement of the boat.

I would post in-game pictures but these day every time I do people think its DoD:S and I get into trouble.

mXed.dk
05-02-2005, 06:59 AM
well all you have do about that is
make a big watermark over it saying
"NOT DOD:S!!"
But good work on the skin :eek:
i need alot of traning with ps before i can
do stuff like this ...
i think i need to buy a painting tablet ..
it's sucks useing the mouse (my mouse suck :)) ..

Trp. Jed
05-02-2005, 09:36 AM
Its not as hard as you think.

That texture is just 3 solid colour layers on top of each other, some noise and a lot of dabs with a dirt and grunge brush. If you use the layer blend options and colours correctly you can do stuff like that very easily.

mXed.dk
05-02-2005, 09:59 AM
.. i guess i gotta get started to praktice ..

Ginger Lord
05-02-2005, 10:25 AM
Lookin Good.

Sly Assassin
05-03-2005, 09:02 AM
Dam I want to have your kids, gimme some of that lovin Jed ;)

And on a more serious note, nice work Jed looks amazing.

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