[Rel] dod_narbeth_snow


cheese-sarnie
03-04-2005, 03:08 AM
hi
this is my first dod map :)
it's been playing on our 32 player server for about a week now with no probs, so i thought i'd release it.
it's a fast, 6 flag map.

download: http://www.band-of-beavers.com/modules.php?name=Downloads&d_op=viewdownload&cid=6

pics:
http://www.armoured-llama.com/images/dod_narbeth_snow_1.jpg

http://www.armoured-llama.com/images/dod_narbeth_snow_2.jpg

http://www.armoured-llama.com/images/dod_narbeth_snow_3.jpg

http://www.armoured-llama.com/images/dod_narbeth_snow_4.jpg

travis
03-04-2005, 05:55 AM
hi

killer tomato
03-04-2005, 07:41 AM
Gotta give it a try. Looks atmospheric. ;)

shadybrady
03-04-2005, 11:20 AM
Looks great!

!! Port it to source!!!

[SoS]Schlex
03-04-2005, 04:55 PM
good job ... i like winter-maps :D

Colonel Forbin
03-05-2005, 01:28 AM
it's got alot of sharp corners and camping spots. That and the tight long coridors create a problem with gameplay. It's a nice map, but I think it'll need some work to be good.

Repetitive textures and architecture make it easy to get lost.

Also the spawn slaying doesn't seem to fit. There's no warning, and it really doesn't add much. The teams allready start behind ramps, and the large street slay doesn't protect them from campers and nades.

Nice job though

Craftos
03-05-2005, 03:45 PM
Height of jumping out of spawn hurts people.
I agree with col.forbin that more variancy with house textures would greatly help with orientation around the map.

cheese-sarnie
03-06-2005, 04:49 AM
hi
thx for your comments.
i already have a source version and i'm working to improve the spawns and textures in that.

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.