New map layout only


GlimmerMan
03-02-2005, 11:12 PM
Hey this is a map I've started, this will be the first map I've ever made but hopefully it will turn out, its for dod source. Here is the map that I made in photoshop, not very good but it gets the job done.
http://img.photobucket.com/albums/v91/SalvatoreLuciano/miscdod/map.jpg

lemme know what you think of the layout, all of the boxes with curves represent a fully modeled building with that section bombed out, I havedn't decide what the main center flag will be yet, a destroyed tank or a leveled building, something that provides barely enough cover, all flags will be instant capture except the center neutral flag that will be a 2 man 10 second cap

Legend:
Green dot: allies flag
Red dot: axis flag
Brown and gray structures near tank: barbed wire
Black lines: sand bags
Blue dots: Sewer entrance
Brown Hairy things: Bomb craters

Note: The two solitary room areas will be the spawns, they are not labeled on this version of the map

I will not be updating much until I have something to show but hopefully I will see this one through to release.

killer tomato
03-03-2005, 05:35 AM
The building (or square) in the upper right top of your drawing needs a another way out (or in). Both spawns need two ways out actually.

I also suggest you add more allyway's.
I can't say any more about it really, since I don't know what building will be accesable and were there will be elevation and stuff.

Succes

P.S.
Next time I'd would be handier to first make a part of the map, and then show some screens (even hammer screens will do ;)) and wait untill you have a bit more excact in mind what you will be doing. For 'us' to give good feedback we need some more solid information too.

Maxey
03-04-2005, 10:05 AM
Somehow, it reminds me of Kraffstof...

shadybrady
03-04-2005, 10:09 AM
Looks a little linear.... players will bottleneck in most of those hall areas and one team will be camped out it seems. Try adding more roundabout ways to the center for better flanking opportunities.

Epinephrine
03-04-2005, 10:17 AM
What KT said - you need more exits from spawn. I don't know if I agree that it needs more alleys, it depends on the sewer system you are including. With the sewers you can get around to flank pretty easily it would seem. Problem is that the map is small, so it will be fast. Sewers will be unlikely to get you anywhere fast enough (at least that's my impression). I ncredibly easy to camp either side in. I dunno, I think it probably needs more routes/more space, unless it's designed for small groups only.

travis
03-04-2005, 11:20 AM
yay concensus on adding more spawn axits :P exactly what i though of when i looked at the pic

GlimmerMan
03-04-2005, 11:58 PM
that will be done, I also will probably scale it up and add more routes to get to places, the center will be a church bombed to rubble all except the altar.

GlimmerMan
03-08-2005, 10:44 PM
here's a picture of the allied spawn, the compile of it looked ugly because I had the wrong light versions:
http://img.photobucket.com/albums/v91/SalvatoreLuciano/miscdod/dodmap.jpg
I'm to tired to recompile it tonight so I'll lieave you with this, tomorrow I'lll move onto the first hallway area...

travis
03-08-2005, 11:08 PM
i cant stand having that many tabs open !@#

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