4 new shots of my map


winners
02-09-2005, 05:03 PM
http://img206.exs.cx/img206/4781/csmarket00432gb.jpg
http://img206.exs.cx/img206/20/csmarket00444wn.jpg
http://img206.exs.cx/img206/345/csmarket00503pf.jpg
http://img206.exs.cx/img206/3490/csmarket00485iz.jpg
there the temple
http://img206.exs.cx/img206/5374/csmarket00499ml.jpg
i need to add more 2 that out side

BLU-82
02-09-2005, 10:15 PM
looking good

Oli
02-10-2005, 01:29 PM
Originally posted by BLU-82
looking good

travis
02-10-2005, 04:16 PM
and again just make your water brushes operlap the walls by 1 unit or so, you can avoid the nasty edges that way. It will look much better.

winners
02-10-2005, 10:07 PM
ya i did that and still nothing

travis
02-10-2005, 10:09 PM
works for me o_O

*s/A* Warbird
02-11-2005, 02:04 PM
omg its winners, if its who I think you are we were in a clan :p then you moved to teh 101st, am I right or are you somebody else.

Buddy Lee
02-11-2005, 02:15 PM
Birdy Birdy Birdy that is our old Winners. He's in some giant pub clan now if I remember correctly.

Buddy Lee
02-11-2005, 02:16 PM
And PS: Why post a CS map on the DoD forums? :confused:

Shane
02-11-2005, 02:55 PM
Originally posted by Buddy Lee
And PS: Why post a CS map on the DoD forums? :confused:

Because you can't map for DoD in Source yet and he probably intends this, in the end, as a DoD map.

SWK
02-11-2005, 02:56 PM
Because dod:s isn't out yet and cs:s is the closest thing.

Buddy Lee
02-11-2005, 03:08 PM
Ok that makes sense except it doesn't really look like something out of the Western Front of WWII...

BLU-82
02-11-2005, 10:28 PM
yea but rember u can only build your map out of css + hl2 textures. I dunno if he will do this, but he can change it all adding dod:s textures and models upon release. Brush work is all that matters really.

winners
02-12-2005, 11:46 AM
yes....

AND HI LEE AND WARBRID
i do remmber u guys :D

Pierog
02-14-2005, 04:10 AM
hmm...

you need to build your cubemaps since the contrast on the models in the dark area looks odd.

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