Milkshape 1.7.4 released


Trp. Jed
02-04-2005, 02:26 PM
Mete has found and fixed some more bugs in Milkshape and has released another updated version.

http://www.milkshape3d.com/

* move group up, down
* recent files list behaviour improved
* comment whole model
* fixed: BGR/BGRA texture were not displayed properly
* fixed: bug when deleting texture fixed
* fixed: flipped and white background images fixed
* fixed: SMD last frame was dropped
* fixed: .3ds import when model had no material
* updated: Blitz Basic B3D exporter
* added: Motocross Madness SLT exporter by mcm2boys
* added: BVH importer is licensed back
* added: Torque DTS exporter

Mortar
02-04-2005, 04:07 PM
Intresting but im quite sad there are no basic features like... duplicating verticies :/ or making a cylinder with more than 64 polygons...
Seems to me like those stuff should be addressed because they have to do with the acctual modeling but instead there are only small plugin updates everytime...

I really don't have much to "complain" about, im just a lil sad that's the way things are atm.

But thanks for sharing mate :-), im glad you keep updating those boards and it's really helpful ;)

Trp. Jed
02-04-2005, 04:14 PM
To be honest you should reall trawl the Milkshape forums and especially the Announcements section. Theres been quite a few plugins written to create primitives.

Saying that, if theres something you want - post it in the wishlist forum. The more people that request things the more likely your going to see them.

Mortar
02-04-2005, 04:41 PM
I might try that ;-]

Watchtower
02-05-2005, 08:49 AM
Anyone know if we can edit or make props for HL2 with Milkshape yet?

Trp. Jed
02-05-2005, 11:35 AM
Yesssssss.... You always could. :)

Source/HL2 still supports the old SMD format, Milkshape just doesnt support weighted vertices for player models.

1.7.3 added HL1/HL2 SMD input/output support and I coded the VTF texture support for it. (yay me).

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