fgd question


SoundW@v3
01-22-2005, 05:35 AM
I have been thru the forums(I just recently decided to try mapping again after a reformat, for dod NOT dod:S) and I am having problems with finding the correct fgd.

I know this much the old in game player dimension are 32 by 32 by 72, when I reformatted I remember the mapping before that and they had changed.

Can someone Please post the most current one available, the ones on the forums I have found are old.

TY.:D

dod fgd for VHE 3.5 I think.

whatmee
01-24-2005, 02:14 AM
this is Haircuts fgd file he has fix a few things in it.

http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=viewdownload&cid=11

haircut
01-24-2005, 05:53 AM
For hammer 3.4:
http://collective.valve-erc.com/index.php?area=entity&game=dod&show=editing

For hammer 3.5:
http://collective.valve-erc.com/index.php?go=hammer_beta

My Latest one:
http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=getit&lid=5

Gorbachev
01-24-2005, 02:03 PM
Haircut, add/alter this on dod_control_point as it will allow for the extra 3 objective sprites.

[
0 : "Neutral Flag"
3 : "Neutral Artillery"
6 : "Neutral Bridge"
9 : "Neutral Radio"
12 : "Neutral Docs"
15 : "Neutral Truck"
18 : "Neutral Custom1"
21 : "Neutral Custom2"
24 : "Neutral Custom3"
28 : "Neutral Custom4"
31 : "Neutral Custom5"
34 : "Neutral Custom6"
]
point_hud_icon_axis(choices) : "Hud icon when Axis own point" : 2 =
[
2 : "Axis Flag"
5 : "Axis Artillery"
8 : "Axis Bridge"
11 : "Axis Radio"
14 : "Axis Docs"
17 : "Axis Truck"
20 : "Axis Custom1"
23 : "Axis Custom2"
26 : "Axis Custom3"
30 : "Axis Custom4"
33 : "Axis Custom5"
36 : "Axis Custom6"
]
point_hud_icon_allies(choices) : "Hud icon when Allies own point" : 1 =
[
1 : "American Flag"
27 : "British Flag"
4 : "Allied Artillery"
7 : "Allied Bridge"
10 : "Allied Radio"
13 : "Allied Docs"
16 : "Allied Truck"
19 : "Allied Custom1"
22 : "Allied Custom2"
25 : "Allied Custom3"
29 : "Allied Custom4"
32 : "Allied Custom5"
35 : "Allied Custom6"
]

haircut
01-25-2005, 06:14 AM
k ... will do.

EDITED : my fgd now updated.

SoundW@v3
01-25-2005, 11:02 PM
OK thx, was not sure, been awile since I tried to map.

Gorbachev
01-26-2005, 02:01 AM
Haircut, I'd also add:


MaxRange(string) : "Max viewable distance" : "12000"


to the worldspawn entity. This makes sure that by default on a flat plane the view from one corner to the other in-game won't have the distance draw shutter effect. (The game draws the polies no matter what, might as well eliminate the possibility of oversight on this one.

to give credit where due:

// ---------------------------------------------------------------------------------
// Some touch-ups for v1.2:
// Mikael Catt aka "Gorbachev" (gorb@shaw.ca)
// ---------------------------------------------------------------------------------

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