dod_object


whatmee
01-15-2005, 03:47 AM
just wondering, i've search everywhere.
I've tried what i know,

I want to hide it and not pick it up till it is triggered
so how can you trigger a dod_object to show itself during map play?

Thanks.

greenhorn
01-16-2005, 04:47 PM
maybe put a func_breakable or func_wall_toggle on top of it, then trigger them to remove when u want

whatmee
01-17-2005, 04:11 AM
not what i would like to do, i need it to appear.

Ginger Lord
01-17-2005, 01:08 PM
env_render it in and out and have a small clip brush over it so people can run over it and not notice.

whatmee
01-17-2005, 10:55 PM
env_render doesnt work, and its a flag.

whatmee
02-10-2005, 04:36 AM
help, of any kind, plz

Watchtower
02-10-2005, 10:40 AM
how bout a crate with the explosives (dod_object) in it and leave it undestructable until your ready

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