REQ: Low quality textures


Go83
05-13-2003, 12:18 AM
When I say "low", i mean DOD 3.1's. The transition to 1.0 forced me to move down to a resolution of 800x600, down from a flawless 1024x768 in 3.1. From what i can tell, most of my frame rate problems come from the new textures, namely the textures you see in bushes or trees.

It sounds weird, but I can look down a HUGE street with tons of details... and not have a single FPS problem. But look at a tree or two, up close, and my frame rate takes a HUGE hit. So bad in fact that my guns shoot slower!

So I was forced to 800x600 to maintain any kind of combat efficiency, especially in maps such as Forest. My assumption is that it's a texture problem.

So, would someone in the know please release lower quality textures, maybe just for the trees and bushes? Or perhaps just figure out a way to revert all textures back to 3.1? (is it possible to do easily since i still have 3.1 backed up on my PC?)

Also, if it's NOT a texture problem, then maybe it's a high poly problem? If so, could someone then release low-poly trees and bushes? :-P

Glidias
05-13-2003, 12:24 AM
DIY it is as easy as ABC!

decompile. reduce bmp sizes. recompile.

Go83
05-13-2003, 12:40 AM
how do i do that? :( :( :(

ripa
05-13-2003, 08:11 AM
gl_max_size 128
in both config and autoexec and your textures are automatically limited to max 128 pixels per dimension. If they're bigger, they r resized.

Go83
05-13-2003, 02:58 PM
I tried the gl_max_size 128 thing, but it didn't help at all. So I'm guessing it's not the texture quality that is killing my FPS when I look at trees, it must be something else. Perhaps it is too high-poly now, or there are too many transparency effects. I don't know.

Bishop
05-13-2003, 02:59 PM
Let me guess, youre one of the ones whom still run Half-Life on your good ol 300mhz?

-_-

found your problem

05-13-2003, 03:57 PM
Bishop- If you can't offer any real help, don't post......plz.

Go83
05-13-2003, 04:05 PM
p4 2.4 ghz, 256mb ram, GF4 64mb

05-13-2003, 04:20 PM
try downloading max mem
http://www.analogx.com/contents/download/system/maxmem.htm

b4 u play run it and optimize your ram. It will free up as much as 100% (but w/ critical processes running, it will free up about 70% of your ram.) helps me online. and try mp_decals 0 cl_easymode 0 cl_minimap 0

Bishop
05-13-2003, 04:26 PM
Originally posted by DaveMachine
Bishop- If you can't offer any real help, don't post......plz.

Dave- If you are going to try flaming me, make it funny....plz

05-13-2003, 05:14 PM
Originally posted by Glidias
DIY it is as easy as ABC!

decompile. reduce bmp sizes. recompile.

its not as easy as that is it? dont you have to edit the model to take account for these newly resized texture. its no good a poly being assiged the teture of says pixels 300,400 if they dont exist on a 256x256 image :P

Podunkian
05-13-2003, 06:03 PM
Nope, when you resize the bitmap, the texture assignments are resized to fit the new bmp too.

Go83
05-13-2003, 07:36 PM
Please, someone lower the quality of all the bush and tree textures (with leaves). There are about 7 models. If it's that easy to do, then please do it for us. I think this is THE reason people are complaining about frame rate. It's certainly mine.

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