[REL] dod_harbor


travis
11-01-2004, 09:08 PM
Well im finally done, spent the last 13 hours finnishing this so not much to say at this time, screenshots

http://expesports.com/travis/dod_harbor1.jpg
http://expesports.com/travis/dod_harbor2.jpg
http://expesports.com/travis/dod_harbor3.jpg
http://expesports.com/travis/dod_harbor4.jpg
http://expesports.com/travis/dod_harbor5.jpg
http://expesports.com/travis/dod_harbor6.jpg
http://expesports.com/travis/dod_harbor7.jpg
http://expesports.com/travis/dod_harbor8.jpg
http://expesports.com/travis/dod_harbor9.jpg
http://expesports.com/travis/dod_harbor10.jpg
http://expesports.com/travis/dod_harbor11.jpg

Download dod_harbor_b2
EXPESports.com (http://files.expesports.com/pafiledb.php?action=file&id=99)
killer tomato mirror (http://home.wanadoo.nl/atia/dod_harbor_b2.zip)
hlgaming.com (http://www.edgefiles.com/files/17457.html)
(mirrors appreciated)

_____________________________________

dod_harbor (beta 1)
By Travis a.k.a RaNd0M
Creator of:
para_lecave,dod_lecave2,dod_sherman

_____________________________________

Objectives-

Axis: The allied forces are slowly
cutting the german supply line to russia,
you must hold the harbor to keep this stranglehold
on russia, fail and all is lost.

Allies: Capture the harbor and drive
the axis out of town, berlin is in sight
but first you must crush the german supply lines!

Scoring: Allied & Axis 1st and 2nd - 1 point every 30 seconds
The underpass and The Dock 2 points every 30 seconds

_____________________________________

Thanks to Darkwing for his support, opinions and for
the example he has set to a lot of mappers with his fine work
on dod_adrenalin + dod_diversion both great maps.
also thanks to spine for a few of the textures i used here,
very nice keep up the good work.
Also thanks to: Kominaa,gingerlord for textures used in this
and other projects,neutrino,dero,cheech,haircut,pyrosleek,sl y assasin.
Also to subz and maxlamer who helped me out a lot when we were
noob mappers (i still am). Thanks to anyone i forgot :>

Special thanks to everyone who has helped me
over time on the Official Day Of Defeat forums - a great resource for
mappers and dod'ers in general (http://www.dayofdefeat.net/forums/)

-enjoy

Darkwing
11-01-2004, 09:16 PM
should be proud my young padawan. while the textures dont quite match, the brushwork is definately the best ive seen from your work, proportions and architecture are very good.

shucks for the mention in the credits ;)

Neutrino
11-01-2004, 09:18 PM
PM me and Ill help you with some snow textures.

Sly Assassin
11-01-2004, 10:08 PM
Looking good as there Random. I'm downloading it now to have a look around.

Though I don't know why I got a credit for some reason? Though we have chatted a few times on MSN etc.

Oh well :)

travis
11-01-2004, 10:58 PM
k well it appears on my final compile i did something to the lighting, it came out all blue but i remember opening up the light entity :P so i must have done something then, bare with me, b2 comming couple hours

travis
11-02-2004, 01:03 AM
updated now, that was a quick beta :D

dod_harbor_b2 download
http://files.expesports.com/pafiledb.php?action=file&id=99

changes:
-added extra axis spawn protection
-changed ambience
-added tank idle sounds
-lit up dark areas
-textures a few untextures faces on crates
-fixed a couple of texture alignment issues
-changed winsongs
-added more spawn points, now 16 vs 16

the res file now becomes...

dod_harbor.wad
gfx/env/fullmoonup.tga
gfx/env/fullmoondn.tga
gfx/env/fullmoonlf.tga
gfx/env/fullmoonrt.tga
gfx/env/fullmoonft.tga
gfx/env/fullmoonbk.tga
maps/dod_harbor_b1.txt
models/dod_harbor/arc_snowbush.mdl
models/dod_harbor/bulb.mdl
models/dod_harbor/elec_box.mdl
models/dod_harbor/flo_treesnowed.mdl
models/dod_harbor/fueltruck.mdl
models/dod_harbor/generator.mdl
models/dod_harbor/jeep-s.mdl
models/dod_harbor/kingtiger-s.mdl
models/dod_harbor/lamp.mdl
models/dod_harbor/m3_parkbench.mdl
models/dod_harbor/sandbags.mdl
models/dod_harbor/tigertanklove.mdl
sound/dod_harbor/axiscap.wav
sound/dod_harbor/alliescap.wav
sound/dod_harbor/amb.wav
sound/dod_harbor/tankidle.wav

Sly Assassin
11-02-2004, 02:30 AM
Well congrats Random nice map :)

Some things I noticed that might need fixing :)

At the Axis spawn exit that leads to the first flag in the crater, the texture on the wall by the exit has a window half cut off.
Also at the same exit the anti spawn protection I think is abit 'far' outside the spawn ie you get up against the boxes and you get fried. Maybe move it back so that its halfway inside the boxes and to the roof of that section.

Other then that didn't notice anything else looks pretty good all in all :) Max r_speeds I saw was 500 but stuck around 300 mostly and even as low as 20 dam nice :)

S-Bolt--
11-02-2004, 04:29 AM
small detail: the swastikas should go clockwise, not counterclockwise like you did them

nice map tho

travis
11-02-2004, 05:00 AM
ahhh yeah i think it was xerent who mentioned that, thanks for reminding me

*fixing*

(4THIDUSA) SSG
11-02-2004, 07:43 AM
why did you take some default models and put them in dod_harbor folder, that is forcing people to download models they already have, that just increases the autodownload and uses my bandwidth, just leave default stuff in the default path, nice looking map it is on the =82ndR= Custom Map Server
69.93.238.134:27015 =82ndR= Custom Map

killer tomato
11-02-2004, 07:56 AM
Hey Travis,

Looks sweet from the screens I've seen. I'm planning on testing it tonight!

Keep up the lovely work ;)

tomato

mirror:
dod_harbor_b2.zip (http://home.wanadoo.nl/atia/dod_harbor_b2.zip)

travis
11-02-2004, 08:29 AM
Originally posted by (4THIDUSA) SSG
why did you take some default models and put them in dod_harbor folder, that is forcing people to download models they already have, that just increases the autodownload and uses my bandwidth, just leave default stuff in the default path

the reason being, i dont know 2 things
1. when the next update for dod will be and if those models will still be there and in the correct directories.

2. the next update for this map, if something does change and im not around to fix it i would still like people to be able to play this map.

I'm sorry but im not going to change this, its the way i do it i can see where you are comming from but having the map playable in my opinion far outweighs the possible bandwidth usage server admins might have from a few hundred kb's of models

Thanks for the mirror killer tomato

Colonel Forbin
11-02-2004, 10:43 AM
I'm not certain, but I think you can extract the files for the skybox from CoD and create a new one for HL

Neutrino
11-02-2004, 01:19 PM
Originally posted by RaNd0M
the reason being, i dont know 2 things
1. when the next update for dod will be and if those models will still be there and in the correct directories.

2. the next update for this map, if something does change and im not around to fix it i would still like people to be able to play this map.

I'm sorry but im not going to change this, its the way i do it i can see where you are comming from but having the map playable in my opinion far outweighs the possible bandwidth usage server admins might have from a few hundred kb's of models

Thanks for the mirror killer tomato

nah. i doubt they would remove any files from the cfg at this point especially.

travis
11-02-2004, 07:42 PM
we still dont know whats happening with dod 100% to me its not a major issue having those models there.

(4THIDUSA) SSG
11-02-2004, 08:55 PM
that may be true to you mate, but your not paying for the extra bandwidth those default models cost everytime some one downloads the map from my site or my servers, I am not yelling at you, I still will host it and play it on the server

travis
11-05-2004, 10:45 AM
SSG have you noticed a lighting bug where all the ents are blue?!?!? someone i know told me it was, but this was a b1 bug and when running it on lan it goes fine.

also b3 change: Left axis spawn exit crater being removed as it causes damage to anyone who uses the exit and drops into it ;o

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.