Problem with func_breakable


05-11-2003, 09:44 PM
ok, i have about 3 buildings in my map which you can blow up with the bazooka. But since i added 2 more, i keep getting an error everytime i shoot a rocket them the wall in-game. HL just crashes to desktop and displays the following message:


SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Spectator Buffer


I have absoultly no idea what this means. The error disappears once i take the func_breakables out of the map, but i would like to keep them. Also, if i cut and paste the offending func_breakables into a new map they work fine and don't crash HL. This only happens to the 2 newest breakables, all my old ones still work fine.

Cracker
05-11-2003, 09:50 PM
SVC_BAD or "500 overflow temporary ents!" or FSB_ALLOWOVERFLOW
Like Precache above, it is usually a memory problem. This error is usually caused by too many entitys that create/call models - like gib shooters, breakables and pushables. The main solution is to cut back on these.
Another cause of SVC bad in particular is compiling with -onlyents flag and having changed the geometry of the map. Also the SVC problem can happen because of various combinations of entities that are on the map together, it can be caused by lifts that are set in the up position when they have certain flags set, often a common cause of SVC bad is a bad compile where a brush based entity hasn't been compiled properly, so this can even be caused by a brush based entity with an invalid shape. SVC is a particularly tough one to figure out, good luck!
It is also possible that the other problems as in precache above are also causing these problems.


You can keep searching for a solution here.

http://www.slackiller.com/tommy14/errors.htm

Thursday
05-12-2003, 01:12 AM
what are the r_speeds, sounds like, and i could be just talking out of my ass, but you are trying to run a super detailed map and your computer is running out of resources. try freeing up as much as possible when you compile, even though batch saves a lot of memory over VHE, it still commands a great deal of the computers abilities.

once again, i could just be talking out of my ass, but it sounds logical, thats why i posted, i expect there to be several replies disregarding this idea, but its worth a shot

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