09-20-2004, 09:59 AM
hey, i was wondering how to make an area that gets bombed say, every 2 minutes.
if someone could make a small small map with just the trigger area and all the other enteties needed that would be great
09-20-2004, 05:55 PM
you only need 2 brush-based entities:
1 -make a square in the aaatrigger texture
-make it a func_mortarfield
-name it, set damage etc
note: explosions will happen somewhere within this square
2 -make another square in aaatrigger texture
-make it a trigger_multiple
-target the name of the entity above, set your delay (120 = 2 minutes), and then put it just outside one of the spawns so it gets hit often
with relays and multimanagers you could have a series of other things happen too, ie: a plane model flys by, sounds, walls break, whatever
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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.