game freezes when loading map


TheSurgeon
09-14-2004, 03:44 PM
i've just started mapping for this game, after a few years of mapping on the Q3 engine using Radiant, and i've got a basic map which is some a field, with a ramp leading up to some cliffs at one end, 2 houses, and a 'bunker'. i've got 2 flags in it, and all the other things you need for a capture map, aswell as the 2 spawn types you need for each team (one of each, 4 altogether). i've followed a tutorial i found on a site, and i've got no errors in Hammer besides it telling me i've got no info_player_spawn or something, which the tutorial didn't mention, and last time i looked i couldn't find it in the entities list anyway.

anyway, i compiled it without any problems, and put the bsp in my dod/maps folder in steam, and ran "/map bunker" ingame. it started loading, but it got about a third of the way through, and then froze, and i had to ctrl+alt+del to close dod.

is there something i'm missing in the map or something? i followed the tutorial, and i've got no errors so i don't see why it should be freezing up.

haircut
09-16-2004, 01:19 AM
info_player_start is the problem Hammer reports, it's not important and won't be the cause of your map freezing like that.

If you can, check the console when the map tries to load, this might give you a clue as to the problem.

If not then post your compiler log and we'll have a look.

TheSurgeon
09-16-2004, 03:21 PM
i don't know how to get the console to stay up when the map's loading. i tried 'log on', but it didn't create a file, maybe because the game froze so it never got a chance to save it or something.

anyway, this is what i just got after compiling again:




=========================================


hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg -estimate -wadinclude halflife.wad bunker.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]
[halflife.wad]


entering bunker.map
CreateBrush:
(0.13 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.33 seconds)
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\valve\cached.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\fonts.wad
Using WAD File: \sierra\half-life\valve\gfx.wad
Embedding textures from WAD File [\sierra\half-life\valve\halflife.wad] into BSP
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\spraypaint.wad
Using WAD File: \sierra\half-life\dod\dod_escape.wad
Using WAD File: \sierra\half-life\dod\decals.wad
Using WAD File: \sierra\half-life\dod\dod_anzio.wad
Using WAD File: \sierra\half-life\dod\dod_avalanche.wad
Using WAD File: \sierra\half-life\dod\dod_caen.wad
Using WAD File: \sierra\half-life\dod\dod_charlie.wad
Using WAD File: \sierra\half-life\dod\dod_chemille.wad
Using WAD File: \sierra\half-life\dod\dod_donner.wad
Using WAD File: \sierra\half-life\dod\dod_kalt.wad
Using WAD File: \sierra\half-life\dod\dod_falaise.wad
Using WAD File: \sierra\half-life\dod\dod_flash.wad
Using WAD File: \sierra\half-life\dod\dod_flugplatz.wad
Using WAD File: \sierra\half-life\dod\dod_forest.wad
Using WAD File: \sierra\half-life\dod\dod_glider.wad
Using WAD File: \sierra\half-life\dod\dod_jagd.wad
Using WAD File: \sierra\half-life\dod\dod_narby.wad
Using WAD File: \sierra\half-life\dod\dod_kraftstoff.wad
Using WAD File: \sierra\half-life\dod\dod_merderet.wad
Using WAD File: \sierra\half-life\dod\dod_sturm.wad
Using WAD File: \sierra\half-life\dod\dod_northbound.wad
Using WAD File: \sierra\half-life\dod\dod_saints.wad
Using WAD File: \sierra\half-life\dod\hlbasics.wad
Using WAD File: \sierra\half-life\dod\dod_vicenza.wad
Using WAD File: \sierra\half-life\dod\dod_zalec.wad
Using WAD File: \sierra\half-life\dod\gfx.wad
Texture usage is at 0.91 mb (of 4.00 mb MAX)
1.36 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp -estimate bunker.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'bunker.prt'
0.55 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis -estimate -full bunker.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


221 portalleafs
677 numportals
BasePortalVis:
(0.16 seconds)
LeafThread:
(5.70 seconds)
average leafs visible: 83
g_visdatasize:6805 compressed from 6188
5.88 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad -estimate -extra -smooth 30 -bounce 4 bunker.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 30.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


1262 faces
Create Patches : 10419 base patches
0 opaque faces
182249 square feet [26243930.00 square inches]
1 direct lights

BuildFacelights:
(72.31 seconds)
visibility matrix : 6.5 megs
BuildVisLeafs:
(6.03 seconds)
MakeScales:
(13.13 seconds)
SwapTransfers:
(2.13 seconds)
Transfer Lists : 5398066 transfers
Indices : 1486756 bytes
Data : 21592264 bytes
GatherLight:
(0.34 seconds)
GatherLight:
(0.36 seconds)
GatherLight:
(0.36 seconds)
GatherLight:
(0.36 seconds)
FinalLightFace:
(1.98 seconds)
97.14 seconds elapsed [1m 37s]

----- END hlrad -----



=========================================

haircut
09-16-2004, 04:25 PM
OMG .... how many wads :kitty:

More then 8 wads in Hammer can cause problems, reduce your wads then try again.

TheSurgeon
09-18-2004, 06:50 PM
that was the problem, i've got about 7 loaded now and it's working. i just loaded all the .wads into hammer, like you have all the textures available in Radiant, and thought that was what you were supposed to do.

haircut
09-19-2004, 05:00 AM
If you had a newer version of the compiler tools, a warning would have been given in the log.

http://www.natural-selection.org/forums/index.php?showtopic=21248

Glad you got your map working again :D

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.