Release: dod_United


redfalcon
08-27-2004, 04:23 PM
We came up with a really nice layout that we are both very very pleased with and provides balance. We kept balance and gameplay in mind at every stage of the mapping process. It's a "small," fast paced map which looks pretty nice, has low r_speeds, and is very original.We created this map over the course of about 14 days total.

We hope you enjoy it and decide to run it on your server.

-Thank You
Team Majestic Red

Download (ftp://ftp.battleforeurope.com/dodmaps/dod_united.zip)
Extract to your main Day of Defeat folder
Mirrors appreciated
MIRROR (http://files.expesports.com/pafiledb.php?action=file&id=90) courtesy of EXPESports.com (http://expesports.com)

Overview (ftp://ftp.battleforeurope.com/dodmaps/dod_unitedoverview.jpg)


Picture 1 (http://www.peeko.net/red/dod_united1.jpg)
Picture 2 (http://www.peeko.net/red/dod_united2.jpg)
Picture 3 (http://www.peeko.net/red/dod_united3.jpg)
Picture 4 (http://www.peeko.net/red/dod_united4.jpg)
Picture 5 (http://www.peeko.net/red/dod_united5.jpg)

ps. thanks yakopepper for hosting it on the bfe ftp.

Neutrino
08-27-2004, 04:27 PM
You need to use different textures, textures that look like they have been snowed on (the houses and such). The road texture you are using is actually crops, i think, snowed over. Use the sub model of the pine tree, the one with the snow covered branches. I think its body 2. Obviously i havent played the map yet, im just judging from screenshots. So once i see a server running it, with people, ill come back to ya.

SWK
08-27-2004, 05:12 PM
I just did a quick run thru and my only gripe is for you to add some level of spawn protection warning. Hopefully, a server will run it so I can give you some real feedback.

Jibba-Jabba
08-27-2004, 07:28 PM
That looks AMAZING! I love those logs in the fireplace, and that hole in the street, does it fall into a sewer?

Gorbachev
08-27-2004, 07:44 PM
Looks pretty odd to me. The scale of stuff is really off. The street is like 4 feet thick and yet the little landing for the house and steps leading up is less than that in thickness. The streets have already been mentioned. As well the texture on the underside of the rooftops needs to be something other than tile that's going against the grain.

travis
08-28-2004, 03:37 AM
yes, the aforementioned "problems" are something to work on, particularly those stairs they are just out of proportions to the road, i think dod_united_b1 would have been a more appropriate title for this map, something to work at is always a good thing, on the whole it looks to me that you have put some effort in which is the main thing, ive mirrored this file mate, keep working at it - on the whole it looks pretty good.
also ouch at the size of the screenshots, 500kb is not too good man ;S 100kb next time!


MIRROR (http://files.expesports.com/pafiledb.php?action=file&id=90) courtesy of EXPESports.com (http://expesports.com)

Ginger Lord
08-28-2004, 06:18 AM
Yeah the textures are a bit wrong, the buildings are normal, check mikezillas, xerents, kalt, zalec and my own wad for snowy building textures.

And like someone else said, why is the street made up from a snow field texture?

Also why are the pine trees not got snow on them? They have snow submodels!

Maj.Malfunction
08-30-2004, 05:33 PM
Originally posted by Ginger Lord
Also why are the pine trees not got snow on them?

Because someone kicked them and all the snow fell off?:D

I love doing that to people standind under a tall tree with snow on the branches. If it is tall enough and the branches are high, you just kick hard and casually walk away. The person just stands there perplexed not knowing a ton of snow is about to come down on them.:D

IR
08-30-2004, 07:55 PM
dare i mention lighting ? ;/!!

redfalcon
08-31-2004, 04:28 PM
are you insinuating that my env light set to
pitch: 270
brightness: 108 108 108 200
diffuse brightness: 128 255 255 200

does not look right? or that i did not run rad?

can you honestly say that if you didn't know the texture was name "snow_field" that you would think it looked like some kind of crop field? i let half a dozen people have the map to walk around on before i released it...all have played custom maps before...none are mappers.....not ONE person ever said anything was unusual about the road, or that it looked strange, or that it in anyway resembled a snowy field. could it not look like a 2 lane street in which cars have driven on it and their tires have thrown away the snow from the path that they traversed?

quick notes:
that's the only staircase by that design in the entire map, and it is in the spawn in a very unnoticable and untraveled location (which you would know if you at least played the map before making comments)

my bad on the trees. wasn't aware of snowy submodels.

-regards
red

Astro
08-31-2004, 07:23 PM
of course we would look at the texture you have it repeating across the "road" so it makes no sense that those would be tire tracks since one such tire track runs right into a median...if you are going to use the texture you have to apply to places that make sense and then add in adjoining textures to fill in the rest, on top of that it seems rather flag road with the fence and trees, adding some more snow piles would help

last but not least were trying to help you not insult you so lighten up

travis
08-31-2004, 11:47 PM
did you perhaps forget that this is the official day of defeat mapping forum? most of us are mappers and we look at this sort of thing, if i were playing it i would still however have the same opinion - just look at the texture its clearly dirt.

Scuzz
09-01-2004, 01:21 AM
I think the road looks fine, and theres absolutly nothing wrong with the lighting. :rolleyes:

Theres no DOD mapping law that says "Thou shalt not use a field texture on a road". The only thing i would have done differently had i used that texture like that would be to put mounds of snow over the seams.

Scale seems fine too... I wouldnt have a road so thick, but that doesnt make yours wrong.

Snowcovered trees would be nice tho ;)

'Mappers' love to pick apart other peoples work.

Neutrino
09-01-2004, 08:19 AM
Originally posted by Scuzz
I think the road looks fine, and theres absolutly nothing wrong with the lighting. :rolleyes:

Theres no DOD mapping law that says "Thou shalt not use a field texture on a road". The only thing i would have done differently had i used that texture like that would be to put mounds of snow over the seams.

Scale seems fine too... I wouldnt have a road so thick, but that doesnt make yours wrong.

Snowcovered trees would be nice tho ;)

'Mappers' love to pick apart other peoples work.

its called constructive criticism bud.

1. HAHAA!!! No rule against using a field texture for a road. There should be, because its ridiculous. Just continue the regular snow pattern.

2. Nothing wrong with the lighthing? Although it is not so bad, its not so great either.

3. Scaling isnt a big issue, but I dont like seeing enormous doors that elephants can go through. Or windows that can fit more than a standing person.

Please Scuzz, I think the mappers who posted in this thread
( myself, gorbachev, random, and IR) know what they are talking about

We are trying to help, its what we do.

As for other things I noticed in the map:
-There was a transparent hedge used which was all green, I suggest using a snow covered one.
-Lighting in the tunnel should be a little darker.
-There should be warning messags when the enemy approaches the spawn.

travis
09-01-2004, 10:06 AM
Originally posted by Neutrino
Please Scuzz, I think the mappers who posted in this thread
( myself, gorbachev, random, and IR).

We are trying to help, its what we do.
[/B]

spot on Neutrino, i think its a matter of mappers wanting to help other mappers, not trying to pick apart their work but to offer some help in improving it. I would be thankful that someone like neutrino actually took time out of his life to play the map and offer some suggestions - that truely says to me he at least isnt trying to pick apart dod_united but actually help, i dunno am i crazy?

Ginger Lord
09-01-2004, 12:31 PM
Its obvious its a snowy crop field texture, but then again I live in a place surrounded by fields and so can pick out little things like that.

A better texture would be the Northbound snow/dirt road textures.

travis
09-01-2004, 10:54 PM
Originally posted by Ginger Lord
Its obvious its a snowy crop field texture, but then again I live in a place surrounded by fields and so can pick out little things like that.

A better texture would be the Northbound snow/dirt road textures.

what he said, Northbound has some very very very nice snow textures in particular the road texture, it is just awesome. IMHO its the way you use the texture though - not how good it looks, might look somewhat our of place in this map so perhaps use the kalt road texture?

Gorbachev
09-02-2004, 12:25 AM
There are a lot of easily fixable mis-alignments in the textures all over this map.

As well, those shop overhangs are pretty bad for polies, they could be a little cleaner cut.

redfalcon
09-03-2004, 06:12 PM
ok thanks for the input...we'll make appropriate changes sometime. right now i've got some other non-mapping related projects i would like to attend to.

-peace
red falcon

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