A Map Of Foy


Andy Whyberd
08-22-2004, 05:51 AM
Could some one make a map of the Town Of Foy from Band Of Brothers were they attack it!

Like have a tiger and an 88 like in bob as targets for the Paratroopers and the Axis hav just gotta defend.

travis
08-22-2004, 09:49 AM
this would be a good HL2 project, but remembering half of this battle was actually fought in the woods, i for one am a fan of preserving dod's gameplay allthough it has changed in every version release since forever *sigh*

fess
08-22-2004, 10:23 AM
Uhh, it wasn't fought in the woods at all.

Capt Winter
08-22-2004, 11:14 AM
Yea it was never fought it in the woods, americans attacked from the woods, but what random what prob thinking of was past attacks by the germans in the woods. In the episode prior when the German armor and infantry came pouring through the woods, then the episode ended. Of couse that battle was not in Foys woods.

travis
08-22-2004, 04:01 PM
ahhh yer my bad ;P allthough running down the hill and gettimg MG'ed/sniped charlie style would be quite the lol.

[4thR]HyPeR
08-22-2004, 05:05 PM
YES.YES.YES.YES.FOY.YES.YES.BULGE.YES.BASTOGNE.YES .

Thursday
08-22-2004, 05:55 PM
Originally posted by RaNd0M
this would be a good HL2 project, but remembering half of this battle was actually fought in the woods, i for one am a fan of preserving dod's gameplay allthough it has changed in every version release since forever *sigh*

thinking of the ardennes maybe?

Glidias
08-22-2004, 11:05 PM
My idea is to have a historicaly accruate version of Bastogne and the surrounding areas (Noville, Foy, Bizory, Marvie, Margaret, etc.).

Divisions involved would be the 101st Airborne division (501st, 502nd, 506th PIR), 158th Engineer Battlion, 35th engineer battlion, 326th Glider Infantry division and 327th Glider Infantry division. I might have missed out other divisions.

Here's a rough map with various markings omitted as much as possible so you can get the idea of the terrain and situation.

http://glidias.dssghq.net/history/bastognemapper.jpg

Situation:
Yes, the 101st airborne division was surrounded. Blue represents the defense line. Red represents the German attacks. Band of Brothers portrayed the 506th PIR (E company), and so the line held by them is located north of Bastogne (the purple line), near Foy (the map marks it as Foi) and cutting through Bois De Jacques. This is the defense of the 101st airborne division of Bastogne.

Scale:
The pair of yellow boxes is an example that represents an area portrayed in HL1's counterpart. The inner yellow box is the game playing area for HL1, which is roughly 0.4kmx0.4km. This is the defense along the Foy-Bizory road, or to be precise, the assault where the railroad and Foy-Bizory road met. The line has to be held. The outer yellow box is the visible outside scenery, so players won't feel like they are boxed up, and they can see outlying terrain, distant towns, steeples and other landmarks as .mdl geometry that exist far outside the game's playing area. For added atmosphere, it should be night time, where the trees and entire forests would get flared up with white light when mortar shelling occurs. THis would provide a harrowing experience similar to Band of Brothers and the MOHAA:Spearhead night "Bastogne hold the line" level. For HL2, a 3d skybox would be used for outlying areas/towns and since the game playing area can be 4x larger, more areas can be be explorable. For the purpose of gameplay and balance, the defense line won't be exact to its historical counterpart at times. For example, the railroad/road intersection would have been occupied by the 101st airborne, but in order to give more room for the Germans to attack, might bring that line further back.

Terrain:
Each contour segment is at 20 feet, which is equaliavent to 256 units in HL1. For exaggeration and plausibility though, doubling it up to 400 units per 20 feet would be better to have more recognisable slope. Currently, the terrain for the map is detailed at 512x512 patches (very non-detailed) and only produces 1000 epoly = 1 corpse model. Once trees are added, epoly can go up to 5000. Because Steam now renders stuff by bounding box, epoly might go up to 6000 because more models are "easily detected". The estimated 6000 epoly and 700 wpoly will be a hefty load on lower end systems.

Landmarks and distant towns:
Railroad, highways, deep forest roads, steeples, outlying towns, etc. With the exception of highways and railroad and outlying towns, Band of brothers showed sets of deep forest roads and forests in the area around Bois De Jacques. They did a very good representation of Bois De Jacques, its character, look, type of trees and vegetation even though obviously the layout and topography won't exactly match its historical counterpart, but it serves as a good guide with how the general terrain should look like. They used tons of snow in the development of the set, was a major feat. BoB's design of Bastogne, it's layout, and the notable church is very accruate, espeically the church architecture that was re-created specially for the movie. Outlying distant towns (in this case Bizory) can be seen as distant .mdls through HL2's 3d skybox or HL1's models whose polygons exist far outside the game map's boundaries. Church steeples are apparent in such towns. Temporary generic plausible placeholders of the buildings will be used until detailed research is carried out (through actual visitation of the site since aerial reconnaisance photos are scarce in Bastogne) to get a more authentic architecture that matches those of those towns. Thankfully, the Bastogne church steeple has already lots of photos of it, and Band of Brothers recreated the steeple very well. Even indoor rooms of the Bastogne church are very authentic. Since HL2 supports map sizes of 4x area (1.6km), it may be possible to have the mission area extend all the way back to Bastogne (to the Bastogne church steeple that can serve as an aid station at the rear.) Obviously, during the assault, Bastogne would have been under heavy bombing, and even navigating through the town would be a difficult task. The only problems is the lag, since there'll be tons of explosions, gunfire, bombing everywhere (including forests and other areas that get flared up and lit by white light due to mortar shelling..you experienced this in MOHAA:Spearhead and seen it in Band of Brothers.). All this detail might be too CPU-intensive for a 1,6kmx1.6km area. Then again, perhaps not. The same feel is intended for the HL1's counterpart, but only on asmaller scale. After all, it's only 2-3 super-large mdls getting lit up fully by their origins through a flickering light entity. There are no complex per-polygon lighting calculations involved and hopefully the same can be done for HL2.

Inspiration:
Band of brothers, MOHAA:Spearhead, books, photos, etc. Notice that the layout in MOHAA:SPearhead's Bastogne level bears slight resemblance to the yellow box area.

Textures and trees:
The MOHAA Spearhead texture set is pretty realistic for Bastogne, since all it's based on BOB, and could serve as temporary placeholders. However, since there'll be tons more trees and forests, such .mdls must be low poly (using triangle method).

Glidias
08-23-2004, 01:27 AM
Originally posted by Capt Winter
In the episode prior when the German armor and infantry came pouring through the woods, then the episode ended. Of couse that battle was not in Foys woods.

I'm fairly certain it's the same woods as Foys'. It's called Bois De Jacques, Jacks forest in english. Same likewise with Foy. Easy company spent their whole time there and attacked Foy from the Bois De Jacques SE from Foy. Check the sypnosis and "recreating the war" info at the official BOB site. It's the same forest throughout the 2 episodes. Of course, during the battle of Foy, the line would have been pushed up already, but it's always Bois De Jacques. There is plenty of mentioning of "Foy" and "Noville" during the first Bastogne episode. Foy is located on slightly lower ground and generally wasn't suited for defense. Throughout the campaign, Foy changed hands plenty of times.

travis
08-23-2004, 01:42 AM
in bob the were in the forrest looking down on foy, when they were getting shelled and what not, even when you buy the DVD's and them 2 guys...guanere and that other dude im too tired to think :P go back to the forrest they were talking bout foy and they said it was down the hill and you can see it ect. so at least some of the overall battle for foy was fought in the woods.

Glidias
08-23-2004, 03:22 AM
Some nice info
http://www.band-of-brothers.nl/artikel/res_prt_foy_00.asp?lan=us
http://www.band-of-brothers.nl/artikel/res_prt_foy_01.asp?lan=us

The attack on Foy (ie. retaking of it in BoB) would not have involved the woods...except the fringe of it where the attack came from. Mortar shelling as shown in BoB's Foy episode was a seperate issuee.

http://www.band-of-brothers.nl/artikel/res_prt_champs_00.asp?lan=us
One thing is for certain: If Gearbox were to continue their Brothers In Arms game to the Battle of the Bulge, it'll definitely involve the 502nd PIR's Baker Company's defense of Champs (NW from Bastogne).

Andy Whyberd
09-04-2004, 03:26 PM
cool well i will get some screenies from BoB to help!

Nexxus
09-04-2004, 07:50 PM
i made it... not historically accurate but its based on the scene fromt he movie...

allies start in a tree line in a trench... mortars are raining down on the field and in front of the trench. Have to cross a field with minimal cover while mg's blast them from buildings. Buildings can be blown up with zookas for easy accesss... Lost the .rmf before I could complete... But its still in its beta form for the first half of the map and can be seen on the server

www.ez-company.net IP addy is there

spine
09-04-2004, 08:18 PM
Damn good reesearch Glidias!
If someone wants to have a go at mapping this I would realy
like to try to make some textures for it...

ULCer
09-04-2004, 09:38 PM
I have to say the same Glidias nice research! This would be cool if it was a sort of campaign and you had to fight in order of events. Maybe this could be a new feature and the map makers not only could make one map but a series of them. I know that I'm asking alot, but I think the community would back such an effort. Thanks again to the map makers that put more life into dod.:D

Nexxus
09-05-2004, 12:59 PM
would any mappers/skinners/modlers be interested in forming a kind of mapping team for this map?

Spoonman
09-05-2004, 04:29 PM
Darkwing and I tried to make this aaaages ago, but then we realised that i can't map, and he couldn't be bothered :P

Darkwing
09-06-2004, 12:56 AM
ha! yer, i remember that project didnt last very long....

Andy Whyberd
09-15-2004, 04:43 PM
Why? What Happened?

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