A solution to IS?


fess
07-27-2004, 02:40 PM
I'm not sure if this should be here, but I was thinking that a way to add IS to DOD as it is, (by changing the weapons) would be to have IS only when you are still, so make the idle animation raise the origin of the weapon and when moving makes the origins go back.. is this possible?

swede
07-27-2004, 04:23 PM
i dont know man but that would be prity cool to see done

btw did u upload my lincoln and welland playermodels yet??

fess
07-27-2004, 04:54 PM
I need a .jpg less than 150kb pic as well please. :kitty:

BillyNair
07-28-2004, 09:57 AM
Cpt_Speirs[OwP] -
I just started animating, and ATM I am trying to redo the anims for the T99, the Kar replacement for the Pacific Theater Conversion (JapPack). I am trying to make it more shouldered, I like them better that way, and I will have to change the XYZ location and rotation in every animation, so this will take a while, but in your case, it seems like you will only need to move them around in one anim, and since you DON'T want the breathing in there, you will only need to change one frame of one animation.

I am still new so I am not positive, but I think the anims for idle are about 5 seconds after you stop walking or do another animation (shoot, reload, etc.) If not, then this request will be a lot more involved than I think.

I can test this out while messing with the anims I am working on now.

fess
07-28-2004, 10:05 AM
That would great, thanks!

[4thR]HyPeR
07-28-2004, 06:29 PM
It'd be kinda weird, since you can shoot out of iron sights, in ironsights, and during the transition :\

Trigger
07-28-2004, 11:11 PM
The idle animation always plays regardless of if you are moving or standing still, there is no seperate moving animation.

BillyNair
07-29-2004, 01:47 AM
Good news and Bad news

Good news is I tested out the anims and yes you can have iron sights during the idle animation only

Bad news is that I doubt it was what you were looking for. There is a 10 second delay from any other animation to the idle animation, and unless you have like 800 frames, there is no good way to transition from normal to iron sights, they just jerk up inot place then jerk back when you do something like shoot.

And like Trigger said, there is no running animation vs. standing still anims, so if you shoot then move 9 seconds later, moving or not it will pop up.

Don't think this is what you are looking for, I am under the impression this is only posible by the Dev team changing code some where.

swede
07-29-2004, 12:58 PM
hey speirs here u go

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.