Crosshair questions


Pvt. Paradox
05-09-2003, 02:15 PM
ok ...exactly HOW do i make my croshiar dinamic in the bitmap image..like where do i position the parts of the crosshair that i want dynamic, and where do i position the parts i DONT want dyamic...my last thread didnt yeld quite so good results...and the dude stormlord or w/e his name was's tutorial doesnt really help...:-(

Also..will spriwiz still be able 2 compile the new crosshairs?

Pvt. Paradox
05-09-2003, 04:12 PM
C'mon...16 views and still nuthin?

Devin Kryss
05-09-2003, 04:26 PM
I dunno, I just do modles. I dotn read threads that I
a. Can't help with
b. arent interested in.

But i know how you feel, I hope someone can solve your problem, I dont even know what dynamic crossair means.

05-09-2003, 09:36 PM
well...i belive all the hairs in the 1.0 crosshair are potentially dynamic, except for the center dot. but, you can turn dynamic hairs off altogether with cl_dynamic_xhair 0.

so, in the sprite the horizontal and the vertical red lines are the dynamic bits while the tiny dot under the vertical line stays put.

hope that answered your question.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.