[Rel] dod_alostbu_v2


Neutrino
06-22-2004, 08:31 AM
Its been about a month and here is an update on the map. Mainly gameplay and bug fixes.

-fixed the hedge, now u cant see over into other sides of the map
-fixed/added new spawn exit for allies
-some allies spawn in the house now
-removed hedgehogs near the axis church for another spawn exit
-fixed the point system, makes sense now
-removed useless brushwork and models
-fixed some sticky areas where you may have been stuck
-added some sandbag triggers in areas where they were not before
-increased allies capture time by 1.5 seconds
-decreased width of window shutters by half
-added a better map overview
-decreased size of first capture to prevent axis from just stepping in the trench to prevent capture
-decreased overall time from 12 minutes to 10 minutes

Picture:

1. shows new allies spawn exit
2. shows one of the many new mg set ups
3. shows new axis spawn exit
4. shows the new hedge, increased height

http://mars.walagata.com/w/chrisimages/Alostbu.JPG

Download:

http://www.filefront.com/?filepath=/lanmaniax/maps/dod_alostbu_v2.zip

ENJOY! :D

azncoolteen
06-22-2004, 09:21 AM
nice job, i see the map has come a long way :)
btw, wasn't this map rozdower's?

Neutrino
06-22-2004, 09:53 AM
yep. i liked it a lot so...

RA7
06-22-2004, 10:51 AM
Will add new mirror asap, GJ!!..:-D

MIRROR ADDED, Click me Sig!

PrimeSuspect
06-22-2004, 11:35 AM
Nice and im looking forward to the map in ur sig:)

Neutrino
06-22-2004, 04:42 PM
thanks RA7, again :D

You da man!

Gorbachev
06-22-2004, 05:57 PM
Heh half width shutters :)

If I remember correctly last run-through of the first version (not sure if it's been changed) but there were really tiny dragon teeth. If they were larger they'd actually affect gameplay and be of proper size. Since as they stand right now they're too small to add cover and don't look quite 'right'. Maybe I'm thinking of another map, but I believe it's this one.

(4THIDUSA) SSG
06-22-2004, 06:04 PM
On the server, info under sig

Neutrino
06-22-2004, 08:00 PM
Originally posted by Gorbachev
Heh half width shutters :)

If I remember correctly last run-through of the first version (not sure if it's been changed) but there were really tiny dragon teeth. If they were larger they'd actually affect gameplay and be of proper size. Since as they stand right now they're too small to add cover and don't look quite 'right'. Maybe I'm thinking of another map, but I believe it's this one.

i removed a good number of them since players were getting stuck on them. Ill take the size thing into consideration.

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