Can't get studiomdl to work


Zao
05-08-2003, 02:04 PM
You read it. Have winxp, tried all the compatibility modes, and nothing works. Yes, I'm trying the drag and drop qc file method, doens't do sh*t.

Flammenwerfer
05-08-2003, 02:06 PM
I use xp, trying to compile player models and I get the pschreckzoom.smd error

Zao
05-08-2003, 02:08 PM
Yeah, I'm only trying right now to recompile some weapon models I've recolored and re-qc'ed and I want the transparency feature on them. I've added the lines for the transparency in the qc file, and when I drag it on the exe, it does nothing. Any help anyone can give me would be much, much appreciated.

Toejam Football
05-08-2003, 02:25 PM
open MS Dos window, type CD "Whatever directory studiomdl is in" then type

"studiomdl.exe whatever.qc"

Zao
05-08-2003, 03:30 PM
It works! Thanks a ton, toejam. :)

edit- It'll compile, but I still can't get the transparency where I want it. Here's the qc file: minus the animation sequences which I didn't change.

$modelname "v_enfield_scoped.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$texrendermode "skin3_test.bmp" "masked"
$texrendermode "skin4_test.bmp" "masked"
$texrendermode "skin5_test.bmp" "masked"

$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000

$eyeposition 0.000000 0.000000 0.000000

// reference meshes
$body gun "reference"

$bodygroup sleeve
{
blank
studio "brit_sleeve"
studio "axis_sleeve"
}

// 2 attachments
$attachment 0 "Bone67" 0.000000 -51.500000 1.400000
$attachment 1 "Bone67" 0.000000 -6.000000 2.000000

Toejam Football
05-09-2003, 11:17 AM
Sorry i dont know how to fix that im not really a modeller :(

I just knew how to compile like that because i had to do it with the old studiomdl.exe too when i added muzzleflashes ;)

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