dod_dogwhite Preview.


Dredd
05-08-2003, 11:00 AM
hey guys im back (again) with some pics of dogwhite .

r_speeds 700 at them moment i can get them lower but im still making some of it.

please can you come up with some more ideas for a beach map maybe some objectives that havent been done?

Inch
05-08-2003, 11:05 AM
OMG!

that's a nice beach you got there... what does it look like without the opengl fog?? ;) just curious because a lot of players don't play with teh f0g.

Objectives?? hmm... the problem with beach maps is that you can't really make many kinds of objectives. Especially for the axis who can do nothing more then defend their grounds.
Charlie is a job well done on the objectives departement. Another territory map isn't really original (thing of dog1!). Hmm.... maybe you should do something like blowing up a bunker or taking axis spawnpoints (use advancing/regressing spawnpoints) untill the axis run out of them and I can't spawn anymore.

Kraut-Killer
05-08-2003, 11:17 AM
that looks really awesome. GJ!

Wittman80
05-08-2003, 11:49 AM
I've got an idea, make it an alternate history scenario where the axis are landing on the beaches of one of the allied countries....

05-08-2003, 11:59 AM
Nice map m8, keep it going!

Dredd
05-08-2003, 12:00 PM
i always wanted to make a wake iland type of map nice bright beach etc with allies defending...still i like my spr

NC17
05-08-2003, 12:03 PM
Looking good i like the area above the bluff

To much fog

Push your wpolys to 750 if it will help add detail

You should have a few craters on the beach that get blown open (after a certain amount of time) as the allies make their way up the beach giving them more cover

As for objectives i think you should give the allies some launchers to take out one of the main bunkers so it can not be used by the axis make it take multiple hits (5 maybe?) to take out the bunker

And please do not use oversized hedgehog models or brush based breakbeams !

Dredd
05-08-2003, 12:11 PM
heh beach pic so far as you can see craters and explosions go off like every 5 secs

NC17
05-08-2003, 01:16 PM
Originally posted by Dredd
heh beach pic so far as you can see craters and explosions go off like every 5 secs

Wish i had time to do a beach map but i am working on 3 maps already as it is :rolleyes:

Maybe once i finish hill_classic

sCk
05-08-2003, 01:21 PM
w0w
dont forget to post more screens :P :)

05-08-2003, 01:26 PM
Lookin pretty good, definatly need to show a picture without the fog so we can judge what we are more than likely going to see since most of us don't use fog

05-08-2003, 01:41 PM
it reminds me ALOT of charlie but with less r_speeds

ender
05-08-2003, 01:42 PM
My lord, that is nice. A huge improvement since the last screens. Where'd you come from my boy?

I demand more shots!

05-08-2003, 02:07 PM
Holy crap that is awesome work m8. :eek: :D

05-08-2003, 02:15 PM
nice work man :) looks real good

Mystic Cobra
05-08-2003, 03:11 PM
Looks perfect :p

05-08-2003, 03:21 PM
im starting to feel threatened :p.... yea im gonna go and start working more on my own map...

05-08-2003, 03:27 PM
Wow. The bluff is beautiful. What are you going to have further back?

05-08-2003, 03:28 PM
Nice work Dredd, see you have come a long way in mapping :p

Smallpox
05-08-2003, 03:44 PM
looks very nice. please, show us screens w/o fog.

Dredd
05-08-2003, 04:29 PM
i will post some screens without fog tomorrow ;)

and ill making a small town and some hedgerow in back tomorrow hopefully and then ill think of the objective or maybe ill think of one first then implant it.. new pics tomorrow

Mexikilla
05-08-2003, 04:42 PM
sweet man, finish it this time ;)

Dredd
05-08-2003, 04:44 PM
do my best ;)

i think this is final design for the *perfect beach map* as i like to call it.

anyways later . sleep:o

05-08-2003, 04:52 PM
Looks great, I've been planing to make some beach stuff, gates and things, I can make them for you if you would like. I like the whole thing with the fog effects and the grass, it is much more open that Charile, that is what I don't like about Charile, you are confined to pathways, that does lead to some better battles, but I tend to have more fun where I can go anywhere. It makes good fun for snipers and sniper hunting, if you want to make people follow a path just make trenches, everyone non sniper or mg will go in them if they aren't retarded. I also suggest advancing spawns, once the Allies break through the beach and capture a bunker, make that the Allied spawn, i takes too long to get from the beach into battle in Charlie.

This map looks promising, do us proud :)

HeadHunter
05-08-2003, 07:53 PM
OMG Dredd!
I have to go change my shorts now.
I love beach maps and this one is looking super-sweet!
Even my wife, who is not a gamer, was impressed by the screens.
Keep up the great work, I look forward to playing it!

Miasmatic
05-08-2003, 09:01 PM
Looks very very nice!

Trail_Duck
05-09-2003, 05:56 AM
Originally posted by HeadHunter
OMG Dredd!
I have to go change my shorts now.
I love beach maps and this one is looking super-sweet!
Even my wife, who is not a gamer, was impressed by the screens.
Keep up the great work, I look forward to playing it!
HeadHunter is right ... Beach maps are the Bomb :D

When you have finished the map I'll put it up for ya in the ftp's I can acquire.

Keep it up, it looks sweet so far.

p.s. hope we can one day get all beachmaps ever released in HL2 and DoD v1.0 versions and play till we drop :)

05-09-2003, 09:08 AM
mooooore Pix plz :D

2ltben
05-09-2003, 09:15 AM
*jaw falls off, eyes explode, and arms melt off*

05-09-2003, 10:00 AM
700 wpolys is fine..... until i saw how many hedgehog models there were. for that many eploys you seriously need to consider lowering wpolys

Dredd
05-09-2003, 10:37 AM
well dod_charlie r_speeds are at 1500 on beach... and epolys are higher than mine so i think i should be able to add alots more detail i think..

NC17
05-09-2003, 12:59 PM
Originally posted by Pod
700 wpolys is fine..... until i saw how many hedgehog models there were. for that many eploys you seriously need to consider lowering wpolys

Not true

Dod_Forest: 765wpoly/over 10000epoly nor preformance hit

Dod_Charlie: over 1200wpolys and way over 10000epolys on the beach slight preformance hit becasue of particle shooters

05-09-2003, 01:05 PM
actually on my PC Charlie is slow because of the high r_speeds...particle effects dont bother my PC

Dredd
05-10-2003, 03:52 AM
http://www.dodstudios.net/uploads/uploads/omaha0026.png

http://www.dodstudios.net/uploads/uploads/omaha0025.png

updated pics (without fog) fog looks better tho.

still isnt finished yet got loads to do..comments?

05-10-2003, 08:33 AM
looks nice.

Just make sure a couple of cap points are 2 man caps (the lack of 2 man caps is the main prob for charlie with me.)

05-10-2003, 11:38 AM
it is looking and coming along very nicely... its going to be a great map, i know it! keep up the good work man

NC17
05-10-2003, 12:00 PM
Put some black smoke on the bluff that you can see from the beach that looks like something burning using a prtciel_shooter

05-10-2003, 12:03 PM
hey NC17, thats a good idea, then its gonna start to look more like my map then :P

NC17
05-14-2003, 12:30 AM
Yo dredd i just had a friend of mine make a model based break beam and 2 different types of pole obsticales for a map i am planning to work on as soon as i finish my current projects

If you would like me to i can send them to you they wil make your map look much better then those brush based break beams you are using

Dredd
05-14-2003, 01:04 AM
that would be great i hate them brushed based things :S


send them to dreddthis@msn.com


thx :D

05-14-2003, 02:21 AM
I have to say that is on par with Charlie, except with much better r_speeds :)

05-15-2003, 03:21 AM
^^
I can't say it's on par with charlie, I'd have to play it, first.

Dredd, are you going to include any barbed wire? And are you still planning on making that town? I think a nice little town in back would be great. It's something a lot of beach maps are missing.

I suggest you put in a town and move that 88 you've got in behind the town. If you're still looking for objective ideas, maybe you could make it a progressive-spawn thing where the allies capture the beach defences, and then the axis spawn back in the town and the allies spawn farther up, and the allies then have to secure the town.

Smallpox
05-15-2003, 02:20 PM
This map looks better than charlie IMO. tis the bling bling.

Dredd
05-15-2003, 02:56 PM
barb wire will be put in just need to model it right.

im working on many changes to the cliff to make it have more of a gameplay.

so far there are 3 ways to get up the beach.

Zao
05-15-2003, 03:26 PM
A couple of things, Dredd, that map looks very awesome, but I would like to suggest the following: Move the 88 because as it is, it's pointed right at the back of the bunker, and at that distance without the bunker blocking it, it would be firing out into the ocean. We've seen way too many village themes on beach maps. not every beach has a village right up to the bluff. How about roads/causeways with flooded fields in between? Secure the causeway and the map is capped? It's been a long time since I've read anything about omaha, so I couldn't tell you exactly what was behind the bluff at white sector, but I know it wasn't the most heavily defended, and I don't think the bluff was as high as at dog, fox and green sectors.

Progressive spawns would be really nice, with axis starting in the bunkers, and as the bunkers are catured or destroyed (haven't seen much of that yet...) they spawn further back in the map, simulating falling back as the beach is lost. The german army's strength at normandy wasn't that of their defenses, but their counter-attacks, which never came because they were so confused and disorganized. Every beach map I've ever played, there was very little time actually spent on the beach, the emphasis is always on trench combat. In most areas, americans were on the beach from 6:00 in the morning until well past noon, and many sectors didn't start making any significant progress until the mid-afternoon. Getting off the beach and up the shingle in as much time as it takes to simply walk the distance is not very fun and sure as hell isn't realistic. Maybe have multiple barbwire strings? Mines were on every beach and Rommel was fascinated and obsessed with them, maybe some non-respawning mines on the beach? People ***** about beach maps being axis favored, but hey, I don't ever recall reading about grunts who were there calling the german's "kar whoring campers."
Feel free to ignore all of the above, but in my opinion, all beach maps are too easy on the allies, and lack much atmosphere, which your map seems well on it's way to developing. It looks very good, and looks like it has potential to be a lot of fun. Keep up the good work and think about what I said ;)

Dredd
05-15-2003, 03:50 PM
most of that is very good idea.

i know what your getting at, the map loads you want to be stranded for a few mins while your team mates are trying to help you survive and get up the beach while explosions, fog, sound bullet , tanks, mgs are all around you. then you look up and see axis machine gun men firing as soon as you move from your litte fox whole created by a explosion or mine .then you finally get to the shingle and having lost well over 10 men (in dod that is) and waiting for reinforcements to land on the shore ,but deep down you know that there just gonna get fired apon by the machinegun nest on the left side of the beach,

so you take a your team and get the shingle blown and run into the ditch you have created then getting your main riflemen to take out the mg while you giv him some covering fire from other positions. then finally as you get up the beach you find that there are still gemrans flooding throught in the trenchs firing at you from everywere .

well thats what im trying to do :rolleyes: :rolleyes: :p

its a hard challenge on such a low spec engine but its possible .

just need to get the atmosphere as high as possible and the gamplay perfect

NC17
05-15-2003, 04:43 PM
Dont go using charlie's r_speeds as reference

One of the only bad things about charlie is the horrid lagg caused by its huge r_speeds and on beachmaps it is no fun without at least 20 people so keep the wpoys under 800 and the epolys under 10000 if you want the map to be played like a beach map should

The best map to use as a reference for r_speeds right now is forest

Cpl.1nsane
05-16-2003, 01:36 PM
This Beach maps looks cool. Cant wait to play it.... But i know feel that my beach map is not as good so i shall work extra hard to make it the Best. One thing that i have noticed is that most beach maps are either made up or based slightly on real ones. But also all beach maps i have heard or seen of are American landings. So my beach maps is one of the Brit landings and i am researching like crazy on it. SO NO ONE NICK MY IDEA!!!!!!!!

Corporal Rossi
05-16-2003, 02:24 PM
Originally posted by Cpl.1nsane
This Beach maps looks cool. Cant wait to play it.... But i know feel that my beach map is not as good so i shall work extra hard to make it the Best. One thing that i have noticed is that most beach maps are either made up or based slightly on real ones. But also all beach maps i have heard or seen of are American landings. So my beach maps is one of the Brit landings and i am researching like crazy on it. SO NO ONE NICK MY IDEA!!!!!!!!

I believe that would be because the most heavily defended beaches were in the American sector (correct me if I'm wrong, but I'm pretty sure Omaha was the 'bloodiest' beach of them all.)

Quakah
05-16-2003, 02:31 PM
Originally posted by Cpl.1nsane
This Beach maps looks cool. Cant wait to play it.... But i know feel that my beach map is not as good so i shall work extra hard to make it the Best. One thing that i have noticed is that most beach maps are either made up or based slightly on real ones. But also all beach maps i have heard or seen of are American landings. So my beach maps is one of the Brit landings and i am researching like crazy on it. SO NO ONE NICK MY IDEA!!!!!!!!

*ahum* look my sig, i'm working on this map since begin april, ur a little late with your idea :p

Dredd
05-16-2003, 03:08 PM
yep true :rolleyes:

NC17
05-16-2003, 05:48 PM
Post some pics with those models i sent ya

Cpl.1nsane
05-17-2003, 02:38 AM
well also i am not doing sword im doing another beach but i have been working since january and i have kept it secret.

Quakah
05-17-2003, 07:47 AM
yeah well, I don't care, I'm not working on that beach anymore, I'm working on something else right now but plz don't pick sword beach, i'll redo it some time later on, anyway, i've read your sig and it sais: op.juno, juno beach was the beach were the canadians landed, not the brittish :)

Poopy Butt
05-17-2003, 09:02 AM
Will there be class limits for allied snipers? So that way it's not like this...

HeadHunter
05-17-2003, 12:50 PM
The problem there isn't class limits - it's stupid players.
If I joined that server and saw a team like that, I'd be like "have fun guys" and I'd seek a server with a higher average IQ.

Zao
05-17-2003, 01:38 PM
Omg. I've been in servers like that!!! Damn, that's kinda funny about that guy with like, one kill and 30 deaths being a sniper. Still, I much prefer to have mostly assaulting class on beach maps. Bleh.

Poopy Butt
05-17-2003, 08:09 PM
Definately the best part about charlie is being an Allied rifleman and going into the bunkers and bashing all of their heads in :D

NC17
05-18-2003, 06:09 AM
Bout time for me to start work on a beach map ;)

Cpl.1nsane
05-18-2003, 08:08 AM
I do now that canadians landed at Juno beach, i was using sword as an example..

Quakah
05-18-2003, 12:36 PM
i was talking about your sig ;)

05-18-2003, 04:27 PM
maps looking cool

PolyHead84
05-29-2003, 09:27 AM
So whats up with your Map ???

I really everything on it ive seen so fare.

GO ON !!!!

show us more !!

:D

Glidias
05-29-2003, 10:20 AM
SOLUTION TO IMPOSE COMPULSORY CLASS LIMITS ON MAPS:

1. Create a .cfg file called defaultsvrsettings.cfg

2. In that cfg, key in your default server class limit settings. Tell admins out there next time to use this .cfg to define their default settings!

3. For every map's cfg (eg. dod_caen.cfg, dod_anzio.cfg, dod_dogwhite, etc.), include the first line "exec defaultsvrsettings.cfg" as a standard for all maps.

4. For your map's cfg, dod_dogwhite.cfg, you can add extra lines to define your own mapper compulsory settings. (eg. mp_limitalliedsniper 0)

5. So, when the map loads, it will always use those settings you entered in the .cfg. Unless the admin is present to manually change that sniper limit, you are safe with a clean sniper-free map! Of course, the admin can also change your dod_dogwhite.cfg, and you won't be able to do anything bout it unless official measures are taken to 'lock/check' that files like what Natural selection did! Is there a simple console command or cfg that can handle such file consistency checking? Anyway, most admins won't bother, so you'll end up with a clean sniper-less map!

6. DO this for version 1.1!

p.s. the map .cfg can be used for mission briefings/instructions, stories, history nonsenese, your own cute stuff, your own cute messages via the 'echo' command. Another cool thing you can have, you can create map specific aliases for your maps to handle some cool team speak. Like have an instruction to everyone "Type tankspotted in the console" to shout out to your team "i spotted the tank!". eg. alias tankspotted " say_team I spotted a tank!" eg.eg. alias barn "say_team He is located in the barn". or alias b3 "say_team Baker 3, the randomly located document is located there in that blue house cuboard!". So, once you spot the objective, key in the coordinates in the console and you shout out a detailed description of the location that pple can't miss! Or you can create yr map specific script Map Communication Menu maybe!!

[R5]Rainbow_Phive
05-29-2003, 04:29 PM
Originally posted by PolyHead84
So whats up with your Map ???

I really everything on it ive seen so fare.

GO ON !!!!

show us more !!

:D


Or don't bump old topics. He will post more screenshots/info when he feels like it. Don't demand it.

05-29-2003, 06:17 PM
Dredd please check your PMs.

Sarge0087
05-29-2003, 06:51 PM
I don't know about your opinion but I think in the cfg of the map, you should turn the snipers off. It's soley up to you, but I think beach maps are extremely horrible with snipers. The server admins could just go in the cfg and change in anyhow, but I think it would be wise to have them off by default. But it's of course, up to you. Just my .02.

NC17
05-29-2003, 08:06 PM
Originally posted by PolyHead84
So whats up with your Map ???

I really everything on it ive seen so fare.

GO ON !!!!

show us more !!

:D

arent you the guy that made those higgins boat models dredd is using ?

PolyHead84
05-30-2003, 03:56 AM
thats right Sir !

Dredd
05-30-2003, 08:49 AM
ill post screens of map ina new thread soon.

Dredd
05-30-2003, 08:50 AM
ill post screens of map ina new thread soon.

Craftos
05-30-2003, 09:12 AM
Dammit, sometimes you think that's everything is fine then you get sudden stab from the dark ;) and you have go back to drawing board.

PolyHead84
05-30-2003, 09:28 AM
Allright mister dredd !

THAT´s what we want to hear !

NC17
05-31-2003, 08:10 PM
I just looked at the pics again and i must say i do not like your main bunkers very much . . .

The map would be better with some realistic bunkers

But other then that the map is looking good

PolyHead84
06-01-2003, 04:06 AM
NC17 are you talking about REAL Bunkers ?
I mean Buildings which really exist in Normandy , the Regelbauten ?

Or just better looking main Bunkers...

Iam currentls Mapping a D-Day Scenarie which really exists, the German Widerstands-Nest 62. I dont wanne Pimp it here with pictures.
Perhabs I will make a new Thread in the Future, actually the Map is 85 % I would say.

Dredd
06-01-2003, 04:17 AM
i was gonna make it like the real omaha but im saving htat for lgw ;)

Glidias
06-01-2003, 08:19 AM
Originally posted by Dredd
most of that is very good idea.

i know what your getting at, the map loads you want to be stranded for a few mins while your team mates are trying to help you survive and get up the beach while explosions, fog, sound bullet , tanks, mgs are all around you. then you look up and see axis machine gun men firing as soon as you move from your litte fox whole created by a explosion or mine .then you finally get to the shingle and having lost well over 10 men (in dod that is) and waiting for reinforcements to land on the shore ,but deep down you know that there just gonna get fired apon by the machinegun nest on the left side of the beach,

so you take a your team and get the shingle blown and run into the ditch you have created then getting your main riflemen to take out the mg while you giv him some covering fire from other positions. then finally as you get up the beach you find that there are still gemrans flooding throught in the trenchs firing at you from everywere .

well thats what im trying to do :rolleyes: :rolleyes: :p

its a hard challenge on such a low spec engine but its possible .

just need to get the atmosphere as high as possible and the gamplay perfect

Sounds very much like singleplayer to me.

I think it's possible to tie a monster (axis_grunt), to a func_tank mg42! Then, let him control it automatically. There are instructions of the old Valve ERC. I have the monster mdls maybe worth a try. Perhaps, can have tons of automatic firing AI controlled mg42 firing positions then can't be sniped easily. (a tiny dot...almost impossible) Must be backstabbed from behind.

Anyone got pillbox prefabs for Omaha beach? I got quite a large amount of some of those type of brushwork..

And i guess, if its multiplayer, make the allies respawn 10 times fastter....and add some dday fodder perhaps?

Glidias
06-01-2003, 08:28 AM
Originally posted by PolyHead84
NC17 are you talking about REAL Bunkers ?
I mean Buildings which really exist in Normandy , the Regelbauten ?

Or just better looking main Bunkers...

Iam currentls Mapping a D-Day Scenarie which really exists, the German Widerstands-Nest 62. I dont wanne Pimp it here with pictures.
Perhabs I will make a new Thread in the Future, actually the Map is 85 % I would say.

WN62 is the furthermost left draw at Fox Green sector, leading up to the town of Coleville sur mer, which had Germans there. It was later during the day where a few sherman tanks enter ColeVilel sur mer (i have a link to that picture of Coleville sur mer) as the early part of the day had stiff resistance from German forces in Coleville sur mer, similar to what various infantries encountered against snipers from Saint Laurent Sur Mer, the other town on the right, esepcailly since that particular area had no hedgerow cover but was an open 'horse shoe' platform (see contours on the map to understand why) , unlike the coleville/fox-green sector that had plenty of hedgerows.

from a German source
http://translate.google.com/translate?hl=en&sl=de&u=http://www.militaerhistorie.de/Analysen/Invasion/WN62/wn62.html&prev=/search%3Fq%3DWN62%26hl%3Den%26lr%3D%26ie%3DUTF-8%26safe%3Doff

Hmmm..would be really cool to have a Flash movie/cartoon to show these events, or even better a real movie!

Unlike most other sectors of Omaha beach like Dog Green sector at Vierville, the Fox Green sector which is farthest east (to the far left flank), had some Allied tanks involved...a few....i think. I dunno exactly but all i know is that some tanks did fight/shoot back (but ninety-percent of the tanks sank or just didn't survive).

Dog white? here's an example done for MOHAa.
http://www.planetmedalofhonor.com/ddaytfs/dw/dw.htm
As you can see from the masthead title image, D3 draw tallies with that "Happy ending photo" on the right. Notice the improved road, and the filled anti-tank ditch.

NC17
06-01-2003, 09:46 AM
I dont care if you use real bunker designs but some more attractive ones would be nice

You might a beach map from me pretty soon

DoD_Abfall is comming along quickly now that hill_classic is finished so it should not be far off

NC17
06-01-2003, 09:47 AM
Which area of omaha did you chose for lgw ?

Dredd
06-01-2003, 10:47 AM
dog sector i have chosen go to requests on lgw forums and read about what the ideas of the lgw omaha are gonna be.

06-01-2003, 01:11 PM
you almost done? Me wants this map.

Hopefully its FPS is higher than charlies.

NC17
06-01-2003, 04:26 PM
Pics from the inside of the bunker system . . .

[noclan]Operator
06-01-2003, 05:26 PM
Originally posted by Zao
Omg. I've been in servers like that!!! Damn, that's kinda funny about that guy with like, one kill and 30 deaths being a sniper. Still, I much prefer to have mostly assaulting class on beach maps. Bleh.

On charlie I love to shout at my snipers through the mic to take out that axis sniper in the right bunker. :D

06-01-2003, 08:38 PM
care to share that pole/teller mine model wit me.. i hav been needing that for a while

PolyHead84
06-01-2003, 10:43 PM
OK here oneth again because lots of people ask for them :

http://www.8ung.at/polyhead/pole.ace

and the log :

http://www.8ung.at/polyhead/log.ace

G-Banger
06-02-2003, 02:23 AM
plz release it

[SoS]Schlex
06-02-2003, 04:24 AM
yeahh release it pls :) - i give u then a dl mirror u want it

06-02-2003, 11:54 AM
Dont hurt me if this was already mentioned (Way to lazy to read 4 pages of stuff...) But I tihnk this would be kinda cool:

Something where if an Allie makes it up the beach, he can use something (Bazooka?) to blow up the front bunkers facing the beach, so itll make it near impossible for Axis to use them properly. It would just be cool to be running up the beach and see it explode in flames and a german flying out i guess :rolleyes:

Just an idea...

PolyHead84
06-02-2003, 01:19 PM
blowing up a german Bunker which consits of tons and tons of Steal and cement with a simple Bazooka isn´t very realistic...

But the Idea itself is good !

Maybe It could be done with artillerie fire which is going down on the German Bunker systems.

Maybe called from a Radio which is laying somewhere on the Beach... The 1st Shot doesn´t need to destroy The whole Bunker. It could be a larger mortarfield with random targeting.
So then perhabs after the 5th shot, the Bunker is Hit and the ceeling comes down on one side so its not longer full useable...

06-02-2003, 01:44 PM
possibly blowing up sand bunkers?

06-02-2003, 01:57 PM
Ooooohhhhh I liek the idea of a downed radio man! Far up the beach in a "Hard-to-get-to" spot you could find a dead ally with a radio on his back, and "Use" him to call in an airstrike that tears up a bunker or two!

I like it... :D

Exit 31
06-02-2003, 02:11 PM
Originally posted by Poopy Butt
Definately the best part about charlie is being an Allied rifleman and going into the bunkers and bashing all of their heads in :D

We need a flamethrower!!:D

PolyHead84
06-02-2003, 02:12 PM
I dont know if dredd wants to include such a feature, but I will definitively include that in my beachmap. Because I like that Idea very much, too.:D

06-02-2003, 02:31 PM
I am no WW2 Super-Fanatic, but would using AirStrikes be realistic? I cant recall if AirStrikes or Artillery was possible in Operation Overlord. Can anyone clear this up?

Liebgott
06-02-2003, 03:00 PM
don;t think i have posted in this topic yet..


so good job

NC17
06-02-2003, 03:30 PM
There werent really airstrikes durring the assault but after and before i believe there were

Cyber-Surfer
06-02-2003, 03:36 PM
Air strikes?


What j00 need a airstrike for... That's what those big battleships sitting off the coast were for.. :) Naval Artillery Fire... and lemme tell ya.. one of those big gunned tin can's can crack open a bunker, with little problem... :)

Dredd
06-02-2003, 03:51 PM
well guys the beach is 3 quarters of hammer grid so takes up alot so i cant really map anything else on the back bit sept a small trench area. pics soon.

2ltben
06-02-2003, 05:08 PM
Dredd, I thought that was the layout of LGW's Omaha:confused:
It's a pity we can only map fictional versions of the smaller Omaha sectors. I want Easy Red and Fox Green! Easy Red and Fox Green dagnabbit!

NC17
06-02-2003, 05:24 PM
Originally posted by 2ltben
Dredd, I thought that was the layout of LGW's Omaha:confused:
It's a pity we can only map fictional versions of the smaller Omaha sectors. I want Easy Red and Fox Green! Easy Red and Fox Green dagnabbit!

There is another ww2 mod comming for hl2 that will launch soon and will have different (historicly based) sectors of normandy beach instead of just the same old spr inspired thang ;)

06-02-2003, 10:34 PM
http://search.eb.com/normandy/cap/onormay226j4_O.html

Just for some reference...Dog White was between WN70 and WN71 I think...

06-02-2003, 10:35 PM
Wow and by the way you're map has a striking resemblance of the MOHAA beach.

Dredd
06-03-2003, 01:14 AM
anyone got that waves wad from ages ago from that like beach looking train sorta map ?

G-Banger
06-03-2003, 03:52 AM
ohhhhhhhhhhhhhh my god i think i have just wet my pants, plz release it

PolyHead84
06-03-2003, 04:06 AM
hey nc17 where´s that gif animation in your sig from ? is that your actually map ?? If Yes... MORE MORE !!!

NC17
06-03-2003, 02:41 PM
Originally posted by PolyHead84
hey nc17 where´s that gif animation in your sig from ? is that your actually map ?? If Yes... MORE MORE !!!

Yes it is a map i started the day before yesterday i have only spent a few hours on so far so it is very early

Once i feel it has progressed enough i will release a preview thread with lots of pics

Mexikilla
06-03-2003, 02:45 PM
Yah i got the wad it is called bc_dod1.wad

Can't put it here though. Anybody wanna host or something to get it online, PM me.

NC17
06-03-2003, 04:25 PM
Dredd can you post some pics from inside your bunker system ?

Id like to see how it looks

06-03-2003, 04:31 PM
Originally posted by NC17
Yes it is a map i started the day before yesterday i have only spent a few hours on so far so it is very early

Once i feel it has progressed enough i will release a preview thread with lots of pics

what wad did you use?

NC17
06-03-2003, 07:48 PM
Originally posted by Safeh
what wad did you use?

Many but for the most part i edited a few some of the default textures to suit my needs

I will probly release a .wad will all the ones i edited with the map

Glidias
06-03-2003, 09:28 PM
Originally posted by Dredd
well guys the beach is 3 quarters of hammer grid so takes up alot so i cant really map anything else on the back bit sept a small trench area. pics soon.

lol, you'll need this:

dod_score_ent
Move to Next Map : dod_dogwhite2 !!!

idea no.1 for all beach maps ...campaign style
After the Allies have taken the strongpoints they go to dod_dogwhite2, otherwise if time limit runs out, the Allies have lost the initiative, and now the Axis are allowed to get onto the beach/beachflat to slaugher the Allies and seize any bivoacs the Allies took along the way, the tide is already pretty high so the Allies have a bit of naval support. If the Allies survive miraculously till time limits runs out, however, then they can mount an assault again...but this time they get lotsa naval support fire, and the sea tide has risen so high to shingle-level and they spawn further up by default and never behind! If they still fail to take the Axis though, then the Axis gets to attack the Allies downstairs again. If Axis fail to defeat the Allies downstairs however, then Allies get to attack the Axis upstairs in the same manner again. Some bivoacs at Dog white sector: Timber Sea wall, Major Bingham's house command post , Stray houses at Hamel Au Pretre....all these are downstairs! Allies can cap them to at least spawn a few stray guys further up. Also, if time limit runs out and Axis attacks then but the Allies own some of these bivoacs, the Allies can hold out there still and hopefully can survive. At low tide, it's not possible to control faraway ships. At high tide, the ships are nearer, so perahps you can have some ship operators to blast some Germans running down the slopes!

BTW, since you are doing Dog White, do you want a historically accruate untextured scale prefab of Major Bingham's temporary HQ, a bivoac house? It's something i made during some short free time at school.

Gorbachev
06-03-2003, 10:07 PM
Originally posted by Dredd
well guys the beach is 3 quarters of hammer grid so takes up alot so i cant really map anything else on the back bit sept a small trench area. pics soon. My map is the entire height of the Hammer grid, I literally have only the 64 unit space between the edges that are necessary so that no errors occur. :p

NC17
06-03-2003, 10:37 PM
3 quarters of the horizontal work space allows for another quarter of structureal design

You could easily add more . ..

Dredd
06-04-2003, 12:37 AM
ok right i sorted my map out a bit now its much better than before in the backfield has more stufff on it need to do the beach bit yet even tho its pritty much done..

backfield is what im working on right now.

oh and Glidias Major send the prefab Major Bingham's temporary HQ ;).

Sly Assassin
06-04-2003, 02:34 AM
Very nice work being done here guys, any more updates screenie wise?

Glidias
06-04-2003, 10:54 AM
You need to manually func_wall the intersecting brushes.
I suggest you convert the intricate details to mdls!
Also, you need to manually add some of your own interior stuff and blockades if you wish.
And you need to manually texture it!
also, r_speeds isn't a consideration in the creation of this house. So, do tweak/simplify it.

G-Banger
06-07-2003, 05:06 PM
hey Glidias what is that map featured in your sig???

NC17
06-16-2003, 04:06 AM
We need some updates dredd ;)

Dredd
06-16-2003, 08:59 AM
im having a break from mapping for bit. to hot to nice out atm.

NC17
06-17-2003, 06:30 AM
I just got done from a break that i was on since i release hill_classic

Abfall next!

Then on to the secret project you see in my sig ;)

07-03-2003, 08:20 PM
Bump. Just wondering on any updates. I seriously cannot wait any longer to play these awesome Omaha maps. I love beach maps and those look wicked fun! Good luck. :)

Quakah
07-04-2003, 01:25 AM
yeah me 2 :) looking for a better beach map then charlie(where the allies have more dificult :D)

07-30-2003, 09:07 PM
If NC-17 or Dredd is still around, any updates? I reallllllly want to play those maps!

Mystic Cobra
07-30-2003, 09:13 PM
Kinda old..but...what the hell. Bump. Good maps.

NC17
03-15-2004, 12:16 AM
I doubt i will be doing any more hl1 maps, im borred with the engine and dod has turned into sort of a noob haven since 1.0 was released

Neutrino
03-15-2004, 06:31 AM
johnny....johnny....JOHNNY!!!!!!!!!!

Steel Blade
03-15-2004, 07:45 AM
Super Bump 2004!

So.... You like stuff...?

Oh anyway any news on this :o

{GL}DoubleD
03-15-2004, 10:39 PM
such a loving mapping community.. ^_^


Anyway, the map looks incredible! I am one of the rare that actually enjoy Charlie, but this looks like it takes the cake! (no offense to Charlie or it's creator in the slightest) ... I've tried to make a few beach maps myself (actually, going for a more rocky/scattered buildings Sword/Juno/Gold British/Canadian beach look) but never knew exactly how to START the map... nor what to do with it.. le sigh.


Anyway, keep up the good work, if you need anything at all, I'm sure most of us would be eager and willing to lend a hand.. for the sake of another good beach map! Huzzah.

VoodooChild
03-15-2004, 11:51 PM
this is never coming out, dont bother. Unless you can get the RMF from the mapper, kiss it goodbye.

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Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.