04-25-2004, 05:19 AM
I was wondering how could make a sky box?
Right now i have simply surrounded my map with a sky textured box but since it is a box, you can see the borders of it therefore making it look fake!
04-25-2004, 08:30 AM
a sky is not like the other textures. take a look in ur dod/gfx/env and youll see the skys (eg skybk, skyft etc)
all the skys have 6 pictures, back, front, left, right, up and down.
when u play the map they all apear seemless.
u need a special texture called sky. in map properties where it says sky u need to type in the name of the sky your using, (eg if its called citybk, cityft etc, then type in city)
look in the half life or main dod textures for the "sky texture". its a light blue texture that when in game shows the sky. put it as ur ceiling texture too see.
04-25-2004, 10:32 AM
But than if you dont put a box arround your map you will have a leak.... how can i fix this while still having the sky in the methode you told me?
04-25-2004, 12:32 PM
in the attached picture there is an image of what my map looks like in Hammer, the sky brushes "solids" are in red. as u can see is isnt just one big box around the whole map, its a series of brushes above the walls and acts as a ceiling.
04-25-2004, 12:37 PM
hes is an image of the whole of my map. again, not 1 big box, but many sky brushes, most of it is covered in sky brushes but where sky isnt needed there doesnt need to be a sky brush.
04-25-2004, 12:44 PM
here is an image of my map with 1 big sky box, the white lines represent the sky box.
this would mean it would have to render all of the backs of the buildings that no one would or should see.
basically anywhere that people wouldn't see can be left in the void (eg the back of a building) and u put a sky brush next to the building to seperate the void from the "inner" map.
on the pic on the last post, there were some brick textured brushes that were the backs of builidngs, these could be facing the void because no one would see these faces. (behind these buildings.)
04-26-2004, 08:16 AM
thx man.. i got it now ;)
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