WIP: Dod_misery


TheNomad
04-16-2004, 04:57 AM
Just finished the 1st beta of new map.

The textures havnt been done thats why it looks like it's all brick.

This map is being tested on the DSSG server(208.255.181.185:27015) this Sunday, April 18th, at 5pm EST (10pm GMT)

Srceenshots HERE (http://www.geocities.com/mappingzone/misery.htm)

Download the 1st beta HERE (http://downloads.dssghq.net/dod_misery_b1.exe)

Neutrino
04-16-2004, 05:37 AM
streets are too clean

kleinluka
04-16-2004, 11:43 AM
this is almost as green as glider is yellow :D

Quakah
04-16-2004, 01:06 PM
I think you might tweak the lightning a bit, I think that blue shadow is a bit out of place there because with bad wether shadows are usually grey. Some more cover and stuff on the streets couldn't hurt either and maybe add some details on the houses and/or propaganda posters on the walls. But keep on with the good work :)

greenhorn
04-17-2004, 03:12 PM
your streets are pretty wide with some long vis spots, this may cause r_speeds problems for you later when you add a bunch of eye candy. I think its pretty much accepted that you can make a "street" barely wide enough for a single car, i would narrow them a bit, or have some buildings jut out to block some visibility overall. Even when i plan a whole map layout on paper, i always end up detailing each little area at a time, completing it pretty much, so i can check my r_speeds for that area, and then work on sealing it off with sky and making my little connection to the next area. Its easier to change your plans early on, harder to do so later.

haircut
04-17-2004, 04:28 PM
Originally posted by greenhorn
Its easier to change your plans early on, harder to do so later.


Heed these wise mapping words.

travis
04-17-2004, 09:31 PM
please everyone stop diffusing your lighting with blue/green!

Gorbachev
04-17-2004, 09:51 PM
I usually diffuse with a very grey/peach colour. Seems to give the most natural methinks. If I do diffuse with a bolder colour I pick the solid, then make it a lot darker. Then just up the brightness of it a bit. Solid diffuse colours don't look very nice.

Trigger
04-18-2004, 01:59 AM
http://www.geocities.com/mappingzone/images/pics/mis04.jpg

In this pic you can clearly see the sun, and it appears diametrically opposed to the lighting in your map.

TheNomad
04-18-2004, 08:58 AM
Originally posted by Trigger
http://www.geocities.com/mappingzone/images/pics/mis04.jpg

In this pic you can clearly see the sun, and it appears diametrically opposed to the lighting in your map.

hehe that's true, i'll see to it.

in reply to Greenhorn: the R_speeds are actually pretty low (400 or less in most places and 700 on the main street) so i have plenty of r_speeds left to "dirty" up the streets.

beta one is just the basic geometry. im using fuzzdads "lego" method by making it very basic to test the gameplay. once i'm happy with the gameplay i will add more rubble, craters and do the textures etc.

i'll experiment with different lighting too :)

testing is tonight, pls all do come :), see my first post for the details

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