Garand_map... need suggestions!


[4thR]HyPeR
03-20-2004, 02:30 PM
I plan on making a map specifically designed for the garand to dominate. BUT, I want to make it so people can be any class they want, because, since I want this place to "train" you to be better with the gun (which lots of people need improvement on), I need realistic competition (which means it wont just be garand vs. garand). So my big question is...

wtf kind of map would the garand be good at???

According to the Rifleman info, hes good at medium to long range distances. But can anyone think of a medium to long range situation where the kar, or some other gun, wouldnt be better? I cant think of anything!! can someone help? Basically i'm just trying to figure out... what kind of situations is the garand best at, that other classes arent even better at.

Grain
03-20-2004, 02:53 PM
If you want to make a Garand training map shouldn’t you make it hard for the Garand and not easy?

Anyway the Garand absolutely sucks at long range and against people behind cover. It’s also not too good at extreme close range.

So avoid these three things Very long vantage points, rubble sandbags and windows, tight interiors of buildings.

Neutrino
03-20-2004, 05:49 PM
look at maps like avalanche and kalt. In those maps, I would choose the garand over any other weapon

ReutherMonkey
03-20-2004, 06:22 PM
Originally posted by Grain
If you want to make a Garand training map shouldn’t you make it hard for the Garand and not easy?

Anyway the Garand absolutely sucks at long range and against people behind cover. It’s also not too good at extreme close range.

So avoid these three things Very long vantage points, rubble sandbags and windows, tight interiors of buildings.

wtf? what's the point of "training" if you're going to take out the very things that are in most dod maps. Anyways, the garand can be quite effective at long and short distances.

my recommendation is to strip all weapons, and have players pick up garands from the ground. Then, make the map like the CS USP map. You should have buildings to go into for cover, but also have some open space too run around and practice long-range shots. There should be a building in the middle of the map that has a single Springfield sniper rifle on top of it (you'd need to jump on top of boxes to get to it, thus it's very hard to get, but not too hard). This is incentive for players from both teams to actually try to move up and kill each other instead of camping.

Neutrino
03-20-2004, 08:25 PM
LOW GRAV! LOW GRAV!

Pook2
03-20-2004, 10:09 PM
Well, I found dod_june11 to be the best DoD map ever realism wise, but it especially allows the Garand to get some good kills.

[4thR]HyPeR
03-21-2004, 01:38 AM
Originally posted by ReutherMonkey
wtf? what's the point of "training" if you're going to take out the very things that are in most dod maps.

Same reason they have awp_map, aim_ak_colt, aim_map, etc.
Thanks for that other tip though, I'll be sure to take note of that (avoid long vantage points, rubble, bla)

travis
03-21-2004, 05:50 AM
i can think of one situation where a garand would be at an advantage over a kar so find another idea mate.

[4thR]HyPeR
03-21-2004, 07:03 PM
Originally posted by RaNd0M
i can think of one situation where a garand would be at an advantage over a kar so find another idea mate. This thread was indirectly stating that the garand sucks. Did you guys notice that? lol, but I think one COULD work out. I'll try. Probably it'll just be a bunch of garands and k43's on the floor like all those other maps.

Mr. Dig
03-21-2004, 08:19 PM
The reason most people suck with the garand is because they never use it. All the george lucs magic in mapping isn't going to change the fact that half of the people who play this game either:

a) Can't get a kill without proning by their first flag.

or

b) Can only use the crutch 98, sniper, and MG, by and far the three easiest weapons to kill with in the history of FPS games.

But the garand is best served by maps that have open spaces and windows to pop shots from. It's also a great defensive gun. My three favorite garand maps are meredet, anzio, and avalanche(forest would be the runner up). Look at the gameplay of those maps for some answers.

Pook2
03-21-2004, 08:27 PM
I use the Garand exclusively on the allied side, yet I get kill ratios of about 4:23. I cant compete with most Kar98 railgunners who can stop their crosshair on a dime after sprinting and put that bullet through the square of my forehead. The Garand doing 90 damage is rediculous, and should never have been done in the first place, it is also innacurate as hell, which is bull**** as well. The only way to be effective with the Garand is to have 3 other people with you all firing at the same person.

I state it again. IMO dod_june11 is the best map overall realism wise, and is the best for the Garand.

Mr. Dig
03-21-2004, 08:53 PM
The garand's accuracy and damage is fine IMO(except while moving). What weakens it is the goofy hitboxes. Not only do you randomly get 90 dmg when aiming at the upper body, but it seems to me like there's no head hitbox while aiming at a crouching player. It's gotten to the point where at this point I attribute any of my successes with the garand to pure luck. Today, every single player I shot with the M1 I got a one-hit-kill on. The other night, 90% of my shots went for 90 dmg, which obviously affected my K/D and performance. Luck should never be a factor.

If the hitboxes were fine tuned the garand would rape almost all of the guns in this game in the hands of a skilled player. Although I still stand by my opinion that the kar 98 should NOT be getting kills when hitting the legs. I'm pretty sure that even the AWP in CS doesn't have a 1hk on the leg hitboxes! The leg hitbox kills have to go, if you can't shoot someone in the upper body in this game you don't deserve a 1 hit kill.

[4thR]HyPeR
03-22-2004, 12:06 AM
Originally posted by ILikeTheMp44
The garand's accuracy and damage is fine IMO(except while moving). What weakens it is the goofy hitboxes. Not only do you randomly get 90 dmg when aiming at the upper body, but it seems to me like there's no head hitbox while aiming at a crouching player. It's gotten to the point where at this point I attribute any of my successes with the garand to pure luck. Today, every single player I shot with the M1 I got a one-hit-kill on. The other night, 90% of my shots went for 90 dmg, which obviously affected my K/D and performance. Luck should never be a factor.

If the hitboxes were fine tuned the garand would rape almost all of the guns in this game in the hands of a skilled player. Although I still stand by my opinion that the kar 98 should NOT be getting kills when hitting the legs. I'm pretty sure that even the AWP in CS doesn't have a 1hk on the leg hitboxes! The leg hitbox kills have to go, if you can't shoot someone in the upper body in this game you don't deserve a 1 hit kill.

Increase accuracy a bit (.17?), faster ROF (Because supposedly, in real life it can fire much faster. That would only really help in CQB because the recoil would prevent you from actually using it's ROF to the max in long range situations), and faster reload time. And I think the KAR should not be 1 hit kill if it went to the knee and below, not the whole leg.

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