rotating light beam
03-09-2004, 08:04 PM
ok ill see if i can say this right. i have a pole with a light on the top. i put a fade brush with func_rotating(notsolid,Y-axis, render texture, rend amount 75) grouped with an origin brush centered on the pole. i then have an env_render targeting the group and a multimanager that turns the group and func_rend on(i think,kinda new to this). i thought this would make the light beam(fade brush) rotate as though it were going around on top of the pole but nothing moves. anyone know what im doing wrong?
03-10-2004, 03:37 AM
Ok, im still not to straight on what your trying to do.
Are you making a searchlight, or just a light that has a "beam" of light coming from it? Is it a siren type light? I see you said rotating light beam, but it would help if you described exactly what context you will be using it in.
If your making a searchlight, perhaps someone can buzz Fuzzdad about this. His searchlights in Flugplatz are great. Anyone got those setting?
03-10-2004, 07:07 PM
not a search light but a roataing light like on the top of a police car or firetruck, if you know what i mean. just rotating around the y-axis. not to worried about making the light_spot rotate just the brush with the fade texture that creates the beam look.
03-11-2004, 05:10 PM
sounds like you made a minor mistake somewhere
u have a func_rotating
does it have a 'origin' brush as part of it?
did you give it a "speed" value?
did you tick the "start on" flag?
did you trigger it?
did you misname it or the trigger?
these are all easy to make mistakes
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