Training maps?


WelshBrit
03-09-2004, 12:13 PM
I was just wondering if anyone could recommend any training maps? maybe where I can get them? I have aim2 and aimer plus one called range.
I want ones that will help improve skills of players for things such as shooting, taking rooms etc. Any help would be great ta :)

Gorbachev
03-09-2004, 12:15 PM
Quite literally the best practice you're going to get is either just playing a lot in a public server on any map you're going to frequent and not worry about score the first few days. Or play with bots and friends on a private server until you're comfortable. That's the best practice by far, you'll use the skills exactly as you need them.

Ginger Lord
03-09-2004, 12:28 PM
^ What he said.

WelshBrit
03-09-2004, 01:08 PM
We already do that :) its not me I am worried about LOL... I wanna get the lads in the team to start upping basic skills and I wanna make sure they are doing what I want them to LOL. Pubs are great but its hard to coordinate how you want things to work there. For example range is good because u can keep taking pop shots at the targets till you are happy then transfer that to a game envirnoment... a pub for example

Gorbachev
03-09-2004, 01:28 PM
Well it's not different than getting them to set up their own private server and shooting a wall...that's all a training map would be anyway. Since you should know the keys you bound to your skills. So really any map is your training map. Pick a wall, or a point and get them to judge shooting it.

DarkPenfold
03-09-2004, 02:18 PM
Speaking of training maps...

I'm working on two at the moment - all enclosed areas, in a cave-type environment. One of them is for rifle training and is basically a long room with "dead ground" in the middle that neither side can cross, and features a single-spawn system so that the winner is the last team left standing. It's geared towards learning how to target people at range with the semiauto rifles whilst standing.
The second map is made up of two mazes, one above the other. Again, it uses a single-spawn system, and is basically an out-and-out DM, designed to help sharpen on-the-move combat skills, rather than the comfortable semi-camping style that many long-term players adopt (as in, "I can hear you coming so I'll hide here and wait for you"). When the round ends, the spawns switch to the other maze with a different layout to provide some variety.

The maps aren't pretty - I'm making no effort to improve them beyond a few basic textures and simple layouts - but they don't need to be in order to get the job done.

If you're interested, I'll let you know when they're finished.

Pook2
03-09-2004, 07:02 PM
My friend and I were making a map a long time ago that we were gonna submit to the DoD team, but we never finished it.

It was all inclusive.

It started you off in a truck driving to a training base. You then hopped off and went inside a building where you did a obstacle course, then you went outside and did another course which included swimming and climbing. You then went to either of 4 ranges, pistol, rifle, submachine gun, or sniper range, all of which had pop up targets and moving targets. You then moved on to a grenade range where we built a balcony, from which you threw grenades down and tried to land them in the hatch of a Tiger tank, which would then explode if hit sucessfully. You then moved out of that range and to a small area where you practiced capturing objectives. Then the next part was a combat scenario which we never finished. We planned on having the player dodge mortar fire, and then fire at some pop up targets as he ran to a halftrack which he would get in and then ride around, firing at pop up targets until he got to the end of the map, then it would end.

Its a shame we never finished it.

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