valve hammer editor woes...


jcb
03-01-2004, 10:14 PM
Greetings,

I used to do a lot of maps for doom and doom2, and haven't done anything since then. Long story short, I'm trying to get back into the habit (and addiction!). I see the BSP and WAD concept is still going at it. That's cool, at least it isn't all foreign to me right now... :)

Anyway, I got valve hammer editor, and set it up accordingly (or so I believe), and then found a simple tutorial map to try and build/play/experiment with.

When executing File->Run, The hammer editor reaches a fatal error: "the memory cannot be read"

So, I copied the debugging information from the compile window:



** Executing...
** Command: Change Directory
** Parameters: E:\Program Files\Games\Halflife


** Executing...
** Command: Copy File
** Parameters: "E:\Download4\flag_tut\j1.map" "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.map"


** Executing...
** Command: C:\PROGRA~1\HALF-L~1\APPLIC~1\VALVEH~1\tools\qcsg.exe
** Parameters: "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
WARNING: couldn't open \program files\games\halflife\counter-strike\dod\decals.wad
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\HALF-L~1\APPLIC~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing E:\Program Files\Games\Halflife\Counter-Strike\dod\maps\j1.prt
0 seconds elapsed

** Executing...
** Command: E:\PROGRA~1\Games\Halflife\COUNTE~1\hl.exe
** Parameters: +map "j1"



WARNING: couldn't open \program files\games\halflife\counter-strike\dod\decals.wad
0 seconds elapsed

^^ was the first thing I noticed. Am I doing something wrong there? First of all, the path isn't complete.. it looks like it's missing the E:\ prefix to the path. But of course in the textures options configuration, the path seems to be right (of course, it's impossible to see the whole path inside the window that won't resize!!)

I kind of get the idea that these aren't the wad's I need to use, despite what the Valve Hammer Editor Setup Reference says? Should I be using other wad's here? Explain please... right now all I have specified is decals.wad, because the others wad's present there (minus the ones the setup reference for Hammer said not to add) gave me the same errors, so I eventually tried it with just decals.wad, but the problem persisted..

I just want to get this tutorial map to compile :rolleyes:

Cheers,
Joshua

PS: The FAQ on this website contains links to wad's, but the site for every one i tried is nonexistant..

Jello_Biafra
03-01-2004, 11:13 PM
A couple things to begin with.


Get zoner's HL compile zools. They are way better than the ones that come with Hammer. Zoner's (ZHLT) (http://collective.valve-erc.com/index.php?go=mhlt)

Download Nemesis' batch compiler front end thing. Makes life easier. Download from this page (http://countermap.counter-strike.net/Nemesis/index.php?p=3)


Then try again

jcb
03-01-2004, 11:29 PM
That all came with the Half-Life Tool Pack I downloaded..

I guess I'll change the configurations paths for the necessary tools under hammer editor then? Or can I use these tools independantly from hammer editor?

Thanks for the help so far...

mXed.dk
03-02-2004, 06:45 AM
u use the batch compiler to compile outside hammer
and with a lot of commands that i dont understand a **** about
but i use it any way, and it works

TheNomad
03-02-2004, 10:21 AM
just remember in Doom the wad was the level textures and all game data files. in HL its just the textures. the level is the .bsp

Jello_Biafra
03-02-2004, 10:32 AM
Originally posted by jcb
That all came with the Half-Life Tool Pack I downloaded..

I guess I'll change the configurations paths for the necessary tools under hammer editor then? Or can I use these tools independantly from hammer editor?

Thanks for the help so far...

Oh, well I noticed in your log it says qcsg and qbsp, the zoners tools are named like hlcsg, hlbsp, hlrad...

Also, after you save your map in hammer, export it to a .map file before closing. The batch compiler has got to use the map file, and not the rmf.

jcb
03-02-2004, 11:20 AM
I see.. thanks for the input guys. Hopefully I'll be able to try this out soon :)

Cheers,
Joshua

FuzzDad
03-02-2004, 12:31 PM
Here are the Zoners I'm using now plus my simple batch file to run the compile...you'll obviously have to edit the batch file...just remember when you finish to make sure you save it with the .bat extension. I use a slightly older version I think...but it works perfectly for me so I'm sticking w/it.

Clickus Herus for Fileus (http://mysite.verizon.net/warewind/files/compiler.zip)

Jello_Biafra
03-02-2004, 12:43 PM
Are your Zoner tools different than the custom build ones on the valve-erc site? If so, how?

Gorbachev
03-02-2004, 09:32 PM
Zoner's are the stock ones, the custom builds (Merl, Cagey etc.) are tweaks of Zoner's which are suited for HL use. It's really foolish to use the old Qtools. And personally I don't use anything but batch compiles (a frontend like Nem's batch compiler is really handy by giving you all the options listed and a discription of all of them.)

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