to ring a bell...
02-27-2004, 10:23 PM
I would like to know how to make the bell sound like the one in anzio when i shoot at it.
J'aimerais savoir comment faire sonner une cloche comme celle dans anzio quand on tire dessus.
02-28-2004, 05:44 AM
first u need the model ...
make a env_model
model name: models/mapmodels/bell.mdl
then u make a box around the bell
texture: use fx. cr_matmetal
then make the box a func_button
render mode: texture
FX amount: 0
targetted object: bellsound
delay before reset: 1
tjeck don't move
then u make a ambient_generic
tjeck play everywere (if u want that)
and is not looped
and if want other things tjeck em too...
that is all ... :)
02-28-2004, 04:28 PM
:) Thanx a lot mXed it's what i need, i will post pic soon.
The map is call DoD_Courage.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.