Pacific Theater Map


SoV-Mikeh
02-26-2004, 11:16 AM
I'm fairly new to these forums, but I've been playing DoD since 2.0 and I already know most of you guys.

Well, here's a Pacific theater map I've been working on. It's based on the Saipan invasion in the movie "Windtalkers".

Unfortunately, it's not for Day of Defeat, but for my Pacific mod called "Shores of Victory (http://www.shoresofvictory.com)". We're due to release the mod within the month, and because this is a Beta 1 map, I'd really appreciate it if you WW2 guys could give me some tips.. since you guys are so good at that. Hopefully this thread won't get deleted because it's not for Day of Defeat, but I always saw how much you guys wanted a few Pacific maps, so here's your chance to see one.

Rspeeds are excellent. The highest is around 900, which is inside the guard tower overlooking most of the map. Anyway.. here's the goods:

Here's the main beachhead. It's full of craters, and at the moment I'm animating some Japanese planes that strafe the ground and bomb it.
http://www.shoresofvictory.com/saipan/sov_saipan4.jpg

This is the trench system that overlooks the beach.
http://www.shoresofvictory.com/saipan/sov_saipan5.jpg

The guard tower which overlooks most of the map.
http://www.shoresofvictory.com/saipan/sov_saipan6.jpg

This is taken inside a log machine gun bunker which is just high enough to view over the beach. The "shingle" is there to offer the Marines some cover from it. The weapon is the Japanese Type 96, btw.
http://www.shoresofvictory.com/saipan/sov_saipan9.jpg


If you guys would like to start making Pacific maps, we have a jungle wad on our website http://www.shoresofvictory.com , but be careful, because they're only legally allowed to be used on SoV maps. Thanks everyone :)

Insta
02-26-2004, 11:26 AM
Looks very cool, good job :)

DiGiTalySuICiDl
02-26-2004, 11:32 AM
Hey Mikey! I likes it!

CptMuppet
02-26-2004, 01:22 PM
Looks like a DOD map... circa 1.3b :p

Its hard to map organic terrain, so thats a major drawback; but that said, it looks like its fun. You could if you wanted put in some models to reduce the sparsity (see attached palm tree - from some CS map :p).

BTW, since you're posting on here, could you do a version of this map for DOD? (Just change the entities to DOD ones?)

EDIT - on inspection of your site, it looks like the player models are using DOD 2.0 animations... tut tut :p.

And gosh... where HAVE I seen this Garand before? http://www.shoresofvictory.com/images/maps/sov_iwo03.JPG

CptMuppet
02-26-2004, 01:37 PM
Oh and Palm trees... the above is some random CS tree.

These are from CS_PACIFIC.

SoV-Mikeh
02-26-2004, 01:53 PM
Thanks for the comments everyone.

That's actually our very own Garand, with 3.1 hand models. They were used as placeholders until we could get our own. I can't think of a single mod that doesn't use material from mods with basically "godlike" statuses temporarily, so for custom mods it's only natural to do so. We are NOT a DoD ripoff, but didn't want to release screenshots with those orange and black default Half-Life hands. Hopefully you can understand that :(

The palm tree models are great also, thanks so much. This constructive criticism is helping me a good bit, please keep the comments coming :)

CptMuppet
02-26-2004, 02:01 PM
Fair enough then.
But... you are allowed to use the blueshift hands!

Gearbox said anyone can use them in Mods/etc, as long as they aren't sold for profit.

See attached:

:D

SoV-Mikeh
02-26-2004, 02:04 PM
edit...

nope, not those anims

SoV-Mikeh
02-26-2004, 02:17 PM
I'm beginning to work those new models into the map. The "bigtree.mdl" would work great for the scene where the snipers are hidden in the trees, which will be past the bunker areas I showed you already. The main objective of the map is to destroy a few artillery guns, soo... should turn out well.

Again, thanks for everything.

btw.. the person who designed the layout for this map is Higgins, from the 3rd ID clan. Most of you probably know him already... thought I'd give him his due credit here.

CptMuppet
02-26-2004, 02:21 PM
Well obviously not those animations!!

You could try decompiling the model and using the hand meshes.
If you cant be arsed to do that, heres a craptastic version of the MP5 (low res MP5 texture to fit on here).

Jix
02-27-2004, 12:49 PM
Originally posted by CptMuppet
BTW, since you're posting on here, could you do a version of this map for DOD? (Just change the entities to DOD ones?)


Yah i'd like to see that in DOD as well. Looks promising.

Jix

slurm
02-28-2004, 02:25 AM
don't forget that you guys can play it in shoresofvictory ;p A whole mod dedicated to the pacific front, with several pacific-based maps. Check the link in mike's post for more info

Apoc
02-28-2004, 07:05 AM
Yeah .. The map looks great
And the mod looks very promising ;)

Wickedcarny
02-28-2004, 01:29 PM
THat map looks pretty good. Though i thought you could use any material from CS, DoD 1.0 because they are both retail products and as long as it isnt sold for profit it is legal. Yes please make a DoD version of this map!

VoodooChild
02-28-2004, 02:14 PM
I like everything except the guard tower. In a real war, a plane or ship would have that blown to high hell before any landings occur.

If you want a more realistic approach to a japanese defensive position, make a underground earthen bunker or caves.

If I had a bazooka in dod, itd be the first structure id take out.

CptMuppet
02-29-2004, 04:44 AM
That sounds like de_nuke, Voodoo!

BTW try taking out the forest towers.... actually I think thats a pretty good idea (if you can afford the entities).

Well I doubt he'll release a DOD version - that reduces incentive to play the mod. Still, I hope he wouldn't mind releasing a DOD version a little while after release. :)

OR... we could playtest the map for you in DOD ;) so thats an incentive to release it to us :D

SoV-Mikeh
03-01-2004, 03:27 PM
sounds good. I hold playtests occasionally, depending on whether or not I can draw a large enough crowd to one of my maps. If you guys would like to test, join #shoresofvictory on gamesurge (i hate the switch to that, gamesnet sounds better :P)

i'm usually on between 5-10, eastern time, after weightlifting and football conditioning and everything.. my nick's SoV-Mike.. was gonna register as that in these forums, but some mucho idiot stole it before I could :(

Captain Higgins
03-06-2004, 03:11 AM
That is a single tower, which I suggested he put up there simple as a way for the Japanese to overlook the entire beach a little better... There are four earthen bunkers, and a trench system to defend from. Two of the four bunkers are only accessable via underground tunnels.

It's looking better everyday, Mike. Keep up the great work!

VoodooChild
03-06-2004, 11:33 PM
good to hear. Im very excited about this mod.

And playtesting on dod would be a great idea to draw a larger crowd and more feedback, which is OBVIOUSLY why you posted here.

(btw cpt. higgins, long time no see you, anywhere!)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.