some model performance questions


gabagoo
02-21-2004, 05:29 PM
ok im working on a low poly set and need to know what takes performance hits so i can make them as best as possible.

so far i think the model looks pretty good for being about 300 polys (260 without helmets)

does having 5 submodel heads(helmets) in a mdl affect memory/framrate etc. ?
does having a seperate texture for each one affect anything aswell ?
should i cut textures down in size from 512 to 384 or 256 ? will that really help performance ?


and any other tips you can give meh so i can make a decent low poly set that doesnt look too weird and plays well

thanks

Trp. Jed
02-21-2004, 05:32 PM
I think texture size only effects the total ammount of texture memory used by your video card. Well, I assule that as it builds OpenGL textures therefore logic dictates that its getting shoved into the cards onboard memory.

As for anything else, I think its just the total number of polys being drawn at any one time, not the subgroups that effects things.

- Jed

gabagoo
02-21-2004, 06:07 PM
Originally posted by Trp. Jed
I think texture size only effects the total ammount of texture memory used by your video card. Well, I assule that as it builds OpenGL textures therefore logic dictates that its getting shoved into the cards onboard memory.
im not quite sure if your saying lower texture size helps or not :o

Trp. Jed
02-21-2004, 06:42 PM
Well yeah, obviously as it wont use as much of your graphics card texture memory but I dont think it will help performance to a great deal.

- Jed

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