wip: dod_powershift


Neutrino
02-07-2004, 08:45 PM
Remember this? Well I still cant get my heart out of this peace of work so I started fresh on foy again. I have learned a lot since my last experience and I hope to start this one off with a good look.

http://www.forumsigs.com/users/ChrisImages1394/PowerShift.JPG

http://www.forumsigs.com/users/ChrisImages1394/PowerShift1.JPG

The first picture is withing the forest where the allies spawn. I plan to add some foxholes.

Second shot is looking at the allies front from one side. The house textures will be edited to get a snowish effect.

So the allies start off in the forest with some fresh broken trees and regular trees. They will rush into the open with little cover and support with 88 hiting them. They will reach the barbed wire and will be able to break it into two paths which lead to seperate openings which will eventually lead into the heart of the village.

So what do u think? And if anyone has pictures for reference that would be AWESOME! Or maybe models that could fit the scene like chopped wood or a tractor..meh.

syl
02-07-2004, 10:08 PM
very nice!

is this supposed to be during battle of the bulge.

Rotkopf
02-08-2004, 03:51 AM
Battle of the Bulge. Not bulger. And by the way, it was a German offensive, so donīt trust the picture given in BoB. BoB only shows certain actions on a certain front done by a certain US unit.

kleinluka
02-08-2004, 07:19 AM
that grey smoke-type thing on the 2nd pic looks like a tornado :P

Neutrino
02-08-2004, 10:20 AM
thats just my custom sprite. The actual explosion should be default or whatever sprite u have for it

Priest`
02-08-2004, 10:24 AM
very nice

RA7
02-08-2004, 03:07 PM
Looks nice indeed.

Draft Dodger
02-09-2004, 11:22 AM
Good luck on your map, I always appreciate and support outdoor maps. I like the broken trees, and the open spaces.

This map reminds me of dod_coldline, which I like a lot, but you might have to add some different features so people don't think you just cloned coldline. Maybe making it a German attack/US defend map, which is the opposite of coldline?

Capt Winter
02-09-2004, 12:54 PM
Foy was at the end of the german offensive, u can remember the 101st marching into the battle area in the past episode, also the clouds were clearing up right before the allies attacked foy and u saw allied planes fly over so you know its the end of the offensive. Germans should defend allies attack and im pretty sure thats what your doing, maybe give the axis a tank to defend or the center of town. There was a sturmshutz in bob, at least i think thats was the tank. Great map so far, iv never been able to figure out a way to do it, good job. Have you gotten the axis spawn done yet, any part of the town.

Neutrino
02-09-2004, 01:22 PM
no I havent really started the axis spawn because I dont know where to start. I found great reference pictures for what the houses looked like but I want some what of a similar layout to the actual event. Ive searched for days and couldnt really find anything useful. I should probably just use my imagination I guess but if anyone has some picture I could use, I would appreciate it.

and Winters, what ever happened to the foy project you were working on?

CptMuppet
02-09-2004, 01:59 PM
I hate to say this because it does look good...
BUT it also looks very sparse and empty... I see you're trying to recapture the farmy area where the 101st take cover when they start their counter attack.

Really, you need to have... less rectangular areas for one thing. It looks like the map would be better realised to its full potential in the HL2 engine.

Although.... if you meld together some farm models (aforementioned tractor, etc); and get some other things like Jeeps (allied spawn area); Nebelwerfers, 88s (Axis spawn).

Really we need more pictures.


After this, I hope we'll see a break in snowy maps!! They're coming 2 a dozen.

divisionazul
02-09-2004, 02:11 PM
Originally posted by CptMuppet

Really we need more pictures.


Agree... the map looks nice.. but two screnies are not so much... :P

Neutrino
02-09-2004, 02:12 PM
http://www.forumsigs.com/users/ChrisImages1394/PShift1.JPG

http://www.forumsigs.com/users/ChrisImages1394/PShift2.JPG

I really would like a tractor mdl but I couldnt find one and nobody probably would bother for me anyways so whatever. How are those 2 pics. I extended the open area and what you see is the first few farm houses. Then after passing through so vis blocking areas (small paths and houses), it will enter into the main village itself which I have not started yet (but ill make sure it has the church in it, with the nice tower for a MG)

CptMuppet
02-09-2004, 02:24 PM
Yeah that looks better. Try not to worry TOO much about models, after all, they are just for effect, and add nothing to the core gameplay, but they will add to the perceptual gameplay. (THis is applying Marketing theory to DOD :p).

Maybe if you added snow drifts/terrain, it would increase variety (and cover).

Speaking of Marketing, I have Marketing coursework due in tommorrow. Which I really should be doing. AAH! Bye!

Capt Winter
02-09-2004, 02:31 PM
Foy project did i ever announce one, well if u mention that from my last post when i said i could never get it to work, well i never could figure out a layout or anything.

Neutrino
02-09-2004, 06:29 PM
I was woundering what I should do with the entire gameplay and I need your opinion on this.

Should I follow dod_charlie with the idea of everything because in one large battle/area. So the allies rush and invade all at the same time ...OR... should I do something like dod_tobruk and have 2 phases. Phase 1 will be the leaving of the forest to the entrance of the town. Phase 2 will be entirely in foy itself. (i think this way, the tobruk way, can make the map a little faster)

So what do u people think?

The Curse
02-10-2004, 01:43 AM
I think it sounds like your off to a very good start.

Some random thoughts:

1. When the allied spawn have a couple more standing tree's. So it looks like they're actually at the edge of the forest and not in the wide open just yet.

2. I wouldnt do advancing spawns. I would do something like a charlie but... I would do something like this obj's-wise. Have 4 obj's and either have 2 one man caps and 2 two man caps or have a 3 man , a 2 man and 2 1 man caps. That way it will help condone a little team play and be a little harder to capture the town.

3. You could just have the axis spawn at the edge of the town, I would do a town about the size of the one in verdun, maybe a bit bigger if you're gonna have a church and all.

Thanks

Neutrino
02-10-2004, 12:53 PM
Curse, i appreciate your responce. I would love to add more trees to the forest but im limited. Unless you want this map to be slow, I shouldnt ass any more trees than I already have. Ill take a like at verdun, thanks for the suggestion!

Capt Winter
02-10-2004, 07:23 PM
A two phase could go like this:

Phase 1: Forest battle (self explanitory)
Phase 2: Town battle (self explanitory)

I don't have much time to go into detail on the phases but im sure you can figure out what i mean.

I have no ideas on how to perform a charlie like map.

Neutrino
02-11-2004, 05:28 PM
This is near the ending of the main open area (one side of it)

As u can c, there is a trench near the back which is one of the paths that will lead into the town.

http://www.forumsigs.com/users/ChrisImages1394/PShift3.JPG

Steel Blade
02-12-2004, 08:31 AM
This map looks so cool :D

Capt Winter's post is what it should be :)

The Curse
02-12-2004, 11:07 AM
That last pic looks pretty good.

I just hope you dont end up doing the forest as more or less glorified pathways. There's not a lot of snow/forest maps out there and the few that are out there, most of them have it so the forest isnt open enough.

Keep us posted.

Thanks

Neutrino
02-12-2004, 12:52 PM
im trying to keep things pretty much open.

After the first rush, there will be two small paths to be taken that will lead into the town which will then again be an open area. I need something to seperate the fields so I cant cannot have some small paths

Neutrino
02-14-2004, 11:10 AM
The 88 is going to be one of the 2man captures. Right behind the 88 is one of the openings into foy.

http://www.forumsigs.com/users/ChrisImages1394/PShift4.JPG

The Curse
02-14-2004, 04:56 PM
Nice on the new pic.

I cant wait.

Mortar
02-14-2004, 06:54 PM
Look AMAZING ! very very nice work !

i would give the 88 a snow camo texture or something...

The Curse
02-14-2004, 11:46 PM
sent you a pm carnage

Steel Blade
02-23-2004, 05:06 AM
Any more news or updates on this :confused:

NoobieSnack
02-23-2004, 07:54 AM
I think it would be a cool idea to split the map up into tow parts. First the allies have to get safely to the other end of the forest whil being fired at with german morrtars. And when they have completed that, they should cap the village.

Maybe if u can find a script or whatever of the Bastogne episode of BoB. So u can take the storyline from that to serve as a foundation.

Good luck.

Can't wait to play it.

;)

Neutrino
02-23-2004, 09:04 PM
havent really done much with this map lately but thats going to change. Anyways, I think I have the main rush out of the forest done, I just dont know how to introduce the village. I want your voice in this and if you have any ideas or opinions, please reply or pm me. I have some ideas but im an idiot...:confused:

Steel Blade
02-24-2004, 02:33 AM
We are the public, We're all idiots too! :p

Hmm introduce the village, how about a big sign saying "Teh Village" :p (ok silliness aside) How about you have to cap the barn or the shed or what ever it was and perhaps blow up a wall or fence that is blocking off the main entrance to the village?

Dimebag
02-25-2004, 10:51 PM
hey Carnage

can you give me a rough idea of how big the map is?

i'd really like to play it at lans but we only get 8 players

how about comparing its size to another map's

Neutrino
02-28-2004, 06:25 AM
charlieish size, may not be the greatest for 4 vs 4

Glidias
02-29-2004, 01:44 AM
Originally posted by Rotkopf
Battle of the Bulge. Not bulger. And by the way, it was a German offensive, so donīt trust the picture given in BoB. BoB only shows certain actions on a certain front done by a certain US unit.
Well, i think BOB depicted the 101st retaking Foy..NO doubt, the ealrier action on Foy before Christmas (which forced the 101st back), was more well-known. The attack on retaking FOy was part of a counter-offensive.

Some notes and references:
-In this map http://users.pandora.be/aneric/bastognerectangle.jpg, Foi is Foy. Why the spelling is differnet? I don't know.

-Bois De Jaques, the forest Easy Company of the 506th PIR 101st Airborne was held in, is unmarked on the map. However, you can easily spot it as the immediate forest just SW of Foy. Portrayed in Band of Brothers Part 8 where Easy attempts to re-take Foy, E would very well be stationed at the fringe of the forest facing the town's right side. The attack, as depicted in the TV show, involved a thrust northwest/west through that open stretch of terrain between the forest and Foy. Contrary to the show, it seems the numerous information found in the scrapbook maps also involved many other supporting attacks on Foy. In the show, Easy wasn't the only company that took Foy, but many other thrusts were also made up the main road as well, but not depicted to the full massive scale as compared to real life. So, is BOB entirely accruate in depicting the true scale on the battle of Foy? Not fully...

Need to remake the terrain? A grayscale height map traced over the contours of the map, each contour heightline consisting of a different strip of grayscale tone. Then, gaussian blur to blend in and smooth the edges of each contour heightline.


Others:
http://currahee.hispeed.com/hisrhqwwiimaps.html

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