skywalk !!! waaa......
02-02-2004, 09:31 AM
i just test compiled a part of my map to test the light and the sky
and then i found a bug .... and i just started on the map
i found a skywalk bug:( :( :( :(
i dont know if u can see it but im in air
and in hammer it looks like this
what shall i do ??
02-02-2004, 05:11 PM
its very hard to see what u mean, but i dont think you are walking on sky
if you mean that there seems to be invisible brushes on the ground, i would check or just re-vertex those triangles. I've found that two or more weird angles that meet at a point can make hammer do strange things like that
02-02-2004, 05:17 PM
Open up your .map and look how it loos, vertexed shapes can sometimes become deformed after you export from rmf to map.
02-03-2004, 04:12 AM
make sure you use a grid and that your triangle points are on it.
If ever thing looks ok could you tell we the exact compiler you are using please?
02-03-2004, 04:56 AM
thx ill just try to look in the .map
i use zhlt253-17 as compiler
02-09-2004, 02:17 AM
The tools in that compiler set should be fine ... guess it's vertex manipulation that is the problem.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.