Eliminating the crosshair.


05-06-2003, 12:15 AM
How would I go about doing this?

edit : I just read that someone fixed theirs by editing a sprite file. Where can I download something to open the sprites for editing?

Inflatablewoman
05-06-2003, 12:59 AM
Originally posted by 1944
How would I go about doing this?

edit : I just read that someone fixed theirs by editing a sprite file. Where can I download something to open the sprites for editing?

MSA fourms. Or use the search function. :D

Cometa
05-06-2003, 01:02 AM
Umm i added a old dod crosshair to dod1.0 and it went blank no crohsshair at all so my suggestion just add an old dod 3.1 crosshair to it and that eliminates it

Inflatablewoman
05-06-2003, 01:05 AM
Originally posted by Cometa
Umm i added a old dod crosshair to dod1.0 and it went blank no crohsshair at all so my suggestion just add an old dod 3.1 crosshair to it and that eliminates it

heheh h4x.

Don't do this, get a proper one from MSA. Or request one.

Cometa
05-06-2003, 03:06 AM
Dont call me a hax. How the *** can you aim with that Big Ugly not thought out crosshair... Thats right you cannot so i tried to install an old dod But like everything in 1.0 it didnt work.

05-06-2003, 03:23 AM
you need to edit the HUD.TXT in your dod/sprites folder. Open it, look for the lines:


cross_style_1_mid 640 dodcross 0 24 24 24
cross_style_1_outer 640 dodcross 0 0 24 24
cross_style_2_horiz 640 dodcross 36 0 10 3
cross_style_2_vert 640 dodcross 24 0 3 10
cross_style_2_dot 640 dodcross 0 0 1 1


Mine are edited so that the dot is not visible... that is the last line... you can copy the coordinates to your file if you just wanna get rid of that dot. To eliminate the crosshair altogehter, I haven't *tested* this, but just use the coordinates from the last line (0 0 1 1) on the first 4 lines. Those coordinates are two pairs of (x,y) values that refer to the pixel location on the dodcross.spr, and how big an area to 'cut' out for each given hud item starting at the (x,y) location.

i.e. the first line above means, in dodcross.spr go to pixel 0 on x axis, pixel 24 on y axis, and use an area 24 pixels to the right on the x axis, and 24 pixels down (or maybe its up) on the y axis.

05-06-2003, 07:34 AM
Thankyou NC. I was messing with that file, but what I did was remove the 640's for those lines. Obviously that led to some funky crosshairs. I will do what you say and hope it works. I really appreciate it.

edit : yep. it works like a charm. thanks again! :)

swambast
09-16-2003, 03:10 PM
If I perform the above suggestion, and I am hosting a dedicated server...Will the crosshairs also be removed for the players/clients joining my server? How could I get the crosshairs removed for all those players that are joining my server?

Thanks,
Steve

Day of Defeat Forum Archive created by Neil Jedrzejewski.

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