Compiling and Decompiling


Slacker
01-12-2004, 06:54 PM
Is there an in-depth tutorial?

I cant see to get them to recompile.

I am simply adding a different sleeve.

BUT ITS NOT WORKING :mad:

Plz Help :)

ez
01-12-2004, 07:54 PM
Different sleeve to a gun model? If so, just use HLMV.

Splinter
01-12-2004, 08:12 PM
Different sleeve model or different sleeve texture?. I can help u out but im not sure which one ur talkin bout.

Slacker
01-12-2004, 08:54 PM
opps let me clearify :)

{CoR} ez - I am using HLMV

-Sp|inter - Its your sleeve texture.. I am trying to put it on a shovel and I cant just import it cuz the size is not the same. Like I get it decompiled and then I exchange the two and then I dont know how to compile it back up. I hit compile and select the right file and it doesnt do anything..


:confused:

PedroTheLion
01-12-2004, 11:10 PM
You can take it into paintshop, or photoshop, or any imige editing software that lets you change the dimensions, and resize it that way. So all you have to do it import it using hlmv, and you won't have to mess with any decompiling/compiling.

Slacker
01-13-2004, 03:58 PM
I will try that, but alot of the time I still get an error saying "Error loading .BMP texture"

Thats why I was wondering about compiling and decompiling.

Splinter
01-13-2004, 04:05 PM
When ur all done and ready to save, In photoshop , u should check "INDEX" color. Its probobly on RGB mode cause i get that alot too, SO just switch the texture to INDEX color and ur done.

Slacker
01-13-2004, 07:24 PM
I dont have photoshop :(

I have paint and ArcSoft PhotoStudio (defualt on pc).

I dont know what to do then...

I saved it as a 24-bit bitmap image.

hmm... I fell so stupid to get stumped on something so freaking simple.

Billie|Joe
01-13-2004, 08:36 PM
!

it crashes milkshape when i try to compile too

EDIT: i guess it only works if you dimension it to something like teh default size (like 512x256)

Splinter
01-14-2004, 07:11 PM
Hmm it worked fine with me. I decopiled an normal MP-40 and replaced the original sleeve texture with the one i made and compiled it back usin Jed's HLMV

Slacker
01-15-2004, 02:01 PM
Originally posted by -Sp|inter
Hmm it worked fine with me. I decopiled an normal MP-40 and replaced the original sleeve texture with the one i made and compiled it back usin Jed's HLMV

See.. this is my first time decompiling and the compiling it back up. I just wanted to try it to see if it was easier.

When I use the export... I can do that and I can edit it, but then it still wont allow it to import.

I am gonna try something new.. I will let ya know what happens... thanks for all the replies.

Slacker
01-15-2004, 02:31 PM
well that didnt work..

could anyone just resize it to 256 x 128 and then save it as a bmp or email it to me as a bmp?

Thanks...

Billie|Joe
01-15-2004, 04:29 PM
:)

Slacker
01-15-2004, 08:35 PM
Thanks man...

your my new hero!

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.