para's


Bert2546
12-29-2003, 02:39 PM
need more good para maps not these dumb death match ones, need more like the old 3.1 para maps. :(

oh and plz don't reply to this flaming or if u don't have a link

Quakah
12-29-2003, 02:53 PM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=25648

you just had to scroll down my friend, it's a pretty good server but to bad it's empty most of the time :( but there are a lot of paramaps on the site

Bert2546
12-29-2003, 04:34 PM
No i am trying to find more maps to put in that server since i am in that community. but thx anyways

Speed Bean
12-29-2003, 04:42 PM
Yes, we are in need of more good para maps. Anyone working on any or can quickly modify an existing map they are working on? We will host your map and package it in the DSSG installer so that it will be easy for download and install. Our installer will find the file path for the user so there is no more hitting your head against the wall trying to get a noob to install into the right place. Try the server in the evenings there are people on at that time.

Location:
DSSG Para Map Server--FF=ON
208.255.181.185:27015

Map Pack:
Para Map Pack b1 (http://dssgr.net/pafiledb/pafiledb.php?action=category&id=15)

Have questions:
Para Server FAQ (http://forums.dssgr.net/viewtopic.php?t=14370)

Billie|Joe
12-29-2003, 09:33 PM
yah i tried to get in one time:( then steam killed my comp

Bert2546
12-29-2003, 11:27 PM
if only we had hedgrow we wouldn't need more paras :(

CptMuppet
01-02-2004, 04:59 PM
On a related topic, if you like hedgerow as a map, but don't like PARA, you can re-install 2.1, and dun-da-da-dum! Hedgerow plays with respawns!

Yarr! Tis a shame that hedgerow hasn't been updated for 1.0+.

Craftos
01-03-2004, 02:48 AM
In Pre-1.0 times I liked to play para maps from time to time. But if you mentioned conversion of some maps - I can only imagine objective maps being converted, cause what would be the difference with flag maps in para style vs normal. Or am I wrong.:confused:

CptMuppet
01-03-2004, 05:53 AM
Theres a good reason for flag-maps (as you call them) not being PARA; which is that it would be nigh on impossible for a team to capture all the flags, also people would definitely concentrate on killing opposing team members, as this would be easier than capturing all the flags.

Oh, and BTW, oddly enough playing Hedgerow in DOD 2.1 the 88's are still there, and you can still blow them up with the satchels!

Craftos
01-03-2004, 10:12 AM
Well, you could always play non-objective para maps as "Team Elimination". But still para-style map can't be linear, there should be plenty of paths to sneak around.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.