[mrel] BAR


strider_d_3000
12-21-2003, 10:06 PM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=25261
savetarget (http://www.geocities.com/strider_d_3000/bar.zip )
sushi's hand dill sleeves and my ghetto animations

AFG
12-22-2003, 12:22 AM
*GASP*


now if only u could hackjob a bipod and do the animations for that..

strider_d_3000
12-22-2003, 12:30 AM
bipod lol i dont like bipods, but i could put the bi pod in and use sushi great bar animations for it infact maybe i will

strider_d_3000
12-22-2003, 01:40 AM
do it look good?

Cole
12-22-2003, 02:13 AM
Originally posted by strider_d_3000
do it look good?

Yes! can ya do matching w/p models?

AFG
12-22-2003, 03:52 AM
the bipod and barrel looks too dark... it doesnt match the rest of the metal... can you lighten it up so it matches the uber metal?

12-22-2003, 06:00 AM
hey i was aowndering if you could do sushi's anims for the the black bar with the skull on it at all??

Mortar
12-22-2003, 07:00 AM
I would be happy if you will tell me how did you got that bypod on ? did you acctualy made the model or it's a conversion from the default one ?

anyway im dying to see it released with bypod, that model rocks.
GJ on taking this one.

Editor321
12-22-2003, 10:32 AM
i posted in the thread in requests about the same thing, lol
id love to see it released as well

strider_d_3000
12-22-2003, 11:01 AM
well the pic have the bar with a diffrent guys barrel and bipod i just need a skiner to make the barrel match the bar is using sushis animations and im just making things look right in the mean time

Mortar
12-22-2003, 11:11 AM
I can try, not sure how well i can skin, but i will try to base it on the barrel and the body as much as i can ( the originals one ).

Though i can't promise you a fine product, i don't know how to skin from zero, but i use Photoshop pretty well.

strider_d_3000
12-22-2003, 12:04 PM
here is what it would look like now i need soem skiners or some thing to help me make the barrel the same as the metal or remap the mesh of the barrel so that it will use the texture given i would do it my self but i suck at is and it would prob look f*** up

strider_d_3000
12-22-2003, 12:05 PM
Originally posted by Angelus333
hey i was aowndering if you could do sushi's anims for the the black bar with the skull on it at all??
leave ya email and ill do it for you

Mortar
12-22-2003, 12:25 PM
I thought you were using the same barrel from the original...

strider_d_3000
12-22-2003, 12:26 PM
the orginal barrel is too small and dinkey

strider_d_3000
12-22-2003, 12:59 PM
anybpdy up for the challenge?

DeltaBoy
12-22-2003, 01:00 PM
That bar looks awsome with the bipod you should release that too:D

strider_d_3000
12-22-2003, 01:16 PM
i would if some skiners would help remap the texture so it fixs the orginal texture

Mortar
12-22-2003, 01:27 PM
strider m8 as i said before, im not sure if i can do it but i can sure try, send it to me to ohad_gefen@yahoo.com and i swear i will give it my best shot.

strider_d_3000
12-22-2003, 01:31 PM
sent anyone else want to try and give it a go leave ya email

Mortar
12-22-2003, 03:35 PM
Thanks m8,
tbh i was kinda disapointed to see the 1.0 barrel instead of the original, kinda beats the purpose of all the conversion to me but i will work on it anyway, prolly will finish it tommarrow.

AFG
12-22-2003, 05:00 PM
yea i liked the original one too :(

Mortar
12-23-2003, 04:24 AM
Originally posted by strider_d_3000
the orginal barrel is too small and dinkey

I know, but that's the beauty of it, no fov...
what can be cool is scaling the bypod to fit the old barrel.

btw i have remapped it already, now the problem is... because of the model change the barrel looks shiner, i will have to burn the original skin a little, no that it's such a big problem though.

Mortar
12-23-2003, 05:30 AM
Strider the problem is with the size, the barrel is too big for that skin, if you scale it down it looks much better but then the bypod look ugly, i think you should try importing the bypod into the original model and scale it down, btw can you please use the default bypod model and not sushi's one ? i don't love the way it hangs, release how ever you like but i would love it if you could send me that reference, ty.

Here it is after a scale and remapping:

what do you say ?

P.S
Another reason i want the normal animes and not sushi's one is because i want the iron sight to be up all the time... and because the up to down anime by sushi have the sight up while deploying it won't be so nice to look at :-(

Mortar
12-23-2003, 08:38 AM
http://www.geocities.com/ohad_gefen/Bar.zip
That's the best **** i could come up with.

i know the bypod went out a little wierd but ... since it's not my release edit the **** out of it please.

the normal size barrel is too much for my skills :-[, i find it hard skining it to match the body after it was all changed :-/ sorry.
notice the qc file wave files, it should be fixed.

cheers.

AFG
12-23-2003, 05:51 PM
Originally posted by Mortar
Strider the problem is with the size, the barrel is too big for that skin, if you scale it down it looks much better but then the bypod look ugly, i think you should try importing the bypod into the original model and scale it down, btw can you please use the default bypod model and not sushi's one ? i don't love the way it hangs, release how ever you like but i would love it if you could send me that reference, ty.

Here it is after a scale and remapping:

what do you say ?

P.S
Another reason i want the normal animes and not sushi's one is because i want the iron sight to be up all the time... and because the up to down anime by sushi have the sight up while deploying it won't be so nice to look at :-(

that looks good !

Mortar
12-24-2003, 05:40 AM
Thanks man :-)
you are welcome to use it, here is the link - http://www.geocities.com/ohad_gefen/Bar.zip. (savetarget only)

Credits : no idea who made the model but he owns, Strider for the dod1 conversion and bypod addition, Shushi's for his bar animes, Poly for his great bar skin for devin's bar ( the bypod skin ), Mortar - remaping, small model editing and some recoloring.

One combined operation ah ? :-P

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