[MREQ] Player models with 256x256 texture maps?


05-05-2003, 05:05 AM
with all these new fangeled preformance troubles, im sure some 256x256 textures wouldnt go amiss by people :)

heh maybe even do some lower poly while your at it?
i would do this myself but i never got the hang of texturing things :(

05-08-2003, 12:23 PM
no one? :(

Editor321
05-08-2003, 12:45 PM
if you are using a semi good comp (p2) type ingame, in console

r_mmc

if it displays

R_mmc 0

tpye

r_mmc 1

ive dropped my ping bout 50-100

ripa
05-08-2003, 01:49 PM
gl_max_size 256 automatically limits the size of all textures to max. 256 per dimension

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.