Preview: DoD_AddictivePills


DiGiTalySuICiDl
12-07-2003, 03:20 PM
Yeah, the names a little wierd, it was originaly dod_pillbox, but when I deleted the pillbox section that name didn't seem to fit.. so this is the name.

So far I have the Axis Spawn point about 90% complete, so on too the pics.. only three this time.

DiGiTalySuICiDl
12-07-2003, 03:21 PM
number 2

DiGiTalySuICiDl
12-07-2003, 03:22 PM
and last one

12-07-2003, 03:29 PM
I would change the name..., nobody will take it seriously...

Otherwise looks great, my only negative comment is in the first pic, the sky cuts that building in the center background in half, looks wierd, should make it complete. Thats it, I like it otherwise. :D

DiGiTalySuICiDl
12-07-2003, 03:39 PM
yeah, the name will eventualy change, once I get it done and all and find a better name and all, but thanks, I'll work on that buidling.

Insta
12-07-2003, 04:08 PM
Some wacky vertex manip. in the first picture, the vertices dont match up.

Phonepoles dont have those nice wire-thingies.

Lighting looks very plain.

But looking good overall :)

Darkwing
12-07-2003, 04:34 PM
i like the lighting... not every map has to have a sunset and defined contrasting shadows. Dull lighting in this case works well with the sky, sets an eerie mood.

12-07-2003, 08:31 PM
What sky is that?

Godcha
12-07-2003, 10:37 PM
looks really good.. :)

DiGiTalySuICiDl
12-08-2003, 06:46 PM
I used the grave256 skybox, Suited the lighting effect I was looking for... so thats the one I used.

slurm
12-08-2003, 06:53 PM
I think it looks pretty good, but like instacrome said, make sure the vertexes line up on the terrain

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.