11-29-2003, 08:59 AM
Me again, sigh... anyways, im having a little error with a capture point. Im trying to create a replica of the capture point in merderet (the fountain) but it just aint working out. If someone can lead me to an example map, or a turorial or just lead me step by step, that would be great!
11-29-2003, 09:10 AM
ok, i think I made some progress. The fountain is by the allies spawn (like merd) and starts off as a allies capture. When the allies spawn though...the round keeps reseting 3 seconds in. When im axis though, nothing happens ( a regular round) and I can capture all the points regularly as an axis. But after that, when the round restarted, the points didnt change back to default.
-20 mins later
Ok. I figured it out. Once the allies capture the first point, so thats why when they started off with the point capture, the round would restart right away. So I cant find this new thing out. Where can I change it so onces this ONE point is captured, it DOESNT restart the round.
Ok. I fixed it all, its all good now. But how would I activate music after a team captures all the points? Do i make the dod_score ent's target the sound file or what?
11-30-2003, 12:04 PM
your dod_score_ent will have a name, use this same name on the ambient_generic. (ambient_generic is used to play the sound).
This will mean the dod_score_ent and ambient_generic will get targeted at the same time. The dod_control_point_master will be used to target both of these entities, this works.
Just check the dod_flag tut map on my webby, this set-up works with the dod_capture_area entity as well.
NOTE: From what I've seen targeting the sound from the score entity dosen't work ... as in dod_cr44_b3 does this.
12-15-2003, 07:45 PM
GAH! You can name entities the same thing? GAH!!
I didnt know that.
So basically if I made a switch to turn off some lights(using func_button), and then named all the lights the same thing it would affect all of them?
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.