WWII Dogs


SimonS
11-22-2003, 05:58 AM
Well this is my first DoD skin ever...

These guys have been thrown into the Heat of the battle, and a their Uniforms and Bodies are all beaten up and dirty

Credit goes to Sp|inter for the Beige Skin

SimonS
11-22-2003, 05:59 AM
Screenie

Mortar
11-22-2003, 06:36 AM
I think the part where you write the link is missing ^_^

SimonS
11-22-2003, 06:49 AM
I know, my host isn't working at the moment,but it should be up soon hopefully :p

LOTP
11-22-2003, 08:11 AM
these are 1.1 playermodels right?

SimonS
11-22-2003, 08:18 AM
Yes

SimonS
11-22-2003, 12:23 PM
I tweaked the skins a little bit
Heres the final result

Where can I host the file for download?

SimonS
11-22-2003, 12:47 PM
I updated the Jacket to make it look more like the 3.1 Jacket

SimonS
11-22-2003, 12:57 PM
Finally an In-game Screenshot

Marauder
11-22-2003, 01:00 PM
Those a very nice for your first skin. I love the sergeant jacket.

p.s. SOMEONE HOST THIS ALREADY :p

SimonS
11-22-2003, 01:18 PM
Cheers, I love the 3.1 Sarge Jacket too :D

Splinter
11-22-2003, 02:11 PM
Very nice Simon :p

Im glad i could help u out with ur Model pack

SimonS
11-22-2003, 02:14 PM
Too bad there are only 2 body Textures, and not one for each class :(

Cheeto
11-22-2003, 02:59 PM
Am I the only one who saw this thread title and had flashbacks to Gangs in the General forum? :)

DeltaBoy
11-22-2003, 03:09 PM
looking good but the green just doesnt suit me :(

SimonS
11-22-2003, 03:14 PM
If you played 3.1
It would suit you ;)

Splinter
11-22-2003, 03:15 PM
lol.good one

SimonS
11-22-2003, 04:18 PM
Ok thanks to Editor321 for the Hosting!
Download here ! (http://www.fileplanet.com/dl.aspx?/planethalflife/Editor321/wwii_dogs.zip)

Otacon
11-22-2003, 04:43 PM
I played 3.1, but I think that color looks funny with the color of the straps and the belt.

Splinter
11-22-2003, 05:08 PM
Simon u should of waited man i was almost done with this...
Now iam :D

Exact replica of the 3.1 sarge model

SimonS
11-22-2003, 05:17 PM
Needs to be more Green IMO :(
Straps are great

Satyricon
11-22-2003, 07:02 PM
3.1..Sarge...:D

waffle-SS
11-22-2003, 07:58 PM
omg, release the new sarge!!!!!!

Forral
11-22-2003, 08:06 PM
Originally posted by waffle-SS
omg, release the new sarge!!!!!!

YEH YEH YEH!

Splinter
11-22-2003, 08:30 PM
And heres the final Touch up..Simon if ur interested.or anyone
Im all ears

thardage
11-22-2003, 09:49 PM
Originally posted by -Sp|inter
And heres the final Touch up..Simon if ur interested.or anyone
Im all ears

ME ME ME :D

Billie|Joe
11-22-2003, 09:54 PM
pvt.malarkey@comcast.com

!!!!!!

not that crappy but crappy temp host until some of the big mamma's get a hold of it!:D

waffle-SS
11-22-2003, 09:57 PM
host it please please please.

I so want this. good job mate

Billie|Joe
11-22-2003, 10:26 PM
as soon as he sends it:o

waffle-SS
11-23-2003, 02:59 AM
bumpididoo

slinter can you get these to malarky asap. dont mean to be pushy, but this is so cool.

Thanks buddy

Otacon
11-23-2003, 09:39 AM
mmm, me like :D

DeltaBoy
11-23-2003, 10:12 AM
yeah that looks alot better:D

Mortar
11-23-2003, 12:46 PM
I really really really really really really really really LIKE IT!!!!!!!!!!!!!!!!!!!!!

:DDDD

It's been a long time since i used a new skin for the allies, this got the 3.1 style but with dod1 models and the overall good look, i loved the color you choose, VGJ m8.
hell, im using it.

SimonS
11-23-2003, 01:33 PM
When -Sp|inter comes online I'll get the skin and add it in the Zip
You guys want him clean or Dirty and beaten up looking?

Mortar
11-23-2003, 01:42 PM
I like the option to choose and then edit :-)

Slacker
11-23-2003, 01:55 PM
I like it, very good work!

SimonS
11-23-2003, 04:41 PM
Final Pack is ready!
Download Here! (http://www.fileplanet.com/dl.aspx?/planethalflife/Editor321/wwii_dogs.zip)

Splinter
11-23-2003, 08:16 PM
Any1 want 3.1 Axis models?
Ill make them if u guys want them

Dying Robot
11-23-2003, 08:51 PM
I would like to see some Axis skins, yes.

Can't remember how they looked but I wanna see how they turn out :)

Otacon
11-23-2003, 09:06 PM
3.1 they were a mix of heer and SS. lets see...grenadier(k98 and k43) and unter wore dark gray heer outfits, and the other classes wore some sort of SS camo pattern. They even had the SS collar tabs if I remember correctly.

Otacon
11-23-2003, 09:24 PM
hmm, something I just realized about the skin. The seargent class, and whoever else uses that skin, wears a winter jacket. I'm pretty sure rank insignias didn't go on the outside of those particular jackets.

AFG
11-23-2003, 09:30 PM
Originally posted by Cheeto
Am I the only one who saw this thread title and had flashbacks to Gangs in the General forum? :)


no i was also expecting a dog model :(
o well me uses...


btw now that i think about it, the only person who came that close of making dogs was HS the Wasp when he did a dog camoed helmet :p

(sorry for my random offtopicness)

Splinter
11-23-2003, 09:38 PM
Not much of a Diff between 3.1 and 1.0 model textures so i did this quick

I believe this is Russ.Conscript's Texture
-EDIT im still working on it so expect some changes

11-23-2003, 09:48 PM
Personally I think the Heer camo helmet for the STG guy is way to tacky. So I think a netted, or dull regular helmet would do.

Splinter
11-23-2003, 09:49 PM
Otacon-Some of the tanker Jacket did have the Sarge patch..But they were poorly stiched...if u guys want i could make a little detail on the jacket texture making it look like the patch was stiched :p

DeltaBoy
11-23-2003, 09:55 PM
Nice Job on the ww2 puppies
*uses*:)

Splinter
11-23-2003, 10:08 PM
otacon--kinda like this

Dying Robot
11-23-2003, 11:12 PM
I'd really like an all Heer green axis set. Think that's possible to do Splinter?

Splinter
11-24-2003, 03:57 PM
Check the "Work in Progress" tab ...c if u like the one i made
The Topic is "Axis Wehrmacht"

Otacon
11-24-2003, 04:19 PM
It's fine like it is if they actually did put them on, I just didn't know that was the case. Make sure you ask Russ if you can use his skin though :rolleyes: It looks nice, but I'd definately go with just the regular black helmet on him too.

Splinter
11-24-2003, 05:15 PM
? Netted?

strider_d_3000
11-24-2003, 05:26 PM
do these work with 1.1?

11-24-2003, 09:49 PM
Yup yup! I love that ;)

I also think the uniform should be darkened a tad.

Dying Robot
11-25-2003, 12:47 AM
I checked out the Axis Wehrmacht WIP, but that wasn't exactly what I was looking for.

I'm looking for an entire pack with uniforms like the grenadier in the Axis picture in this topic.

No camouflage, just Heer green (I think that's what they're called) all over.

Hope I'm not too demanding here :)


here's what I'm after: http://dodec.hlgaming.com/images/heer_feldgrau_lf.jpg

SimonS
11-25-2003, 09:21 AM
Theres only one model for Axis and US infantry
and those models only include 2 body Textures

So you can't have a seperate skin for each class, unless i'm mistaken?

Ska Wars
11-25-2003, 09:55 AM
You can very easily have a different skin for each player class (with a few exceptions) but it requires a bit of editing with the submodels.

its been a while since I made stuff for dod so my mind is a bit blank here but here goes:

Each class has its own body model, but the problem is they share the same skins so if you change the skin for say the rifleman, the Sniper and support guy will change too.

So here's what you do. Decompile the model and rename the skin that goes on the rifleman to 'lightskin' or summat like that. Then copy it and rename the copy 'Heavyskin' and so on till you have a skin for each of those classes. Do the same with the sarge skin till you have one for him and one for the MG.

Then open up each of the body submodels im Milky in turn and assign the right skin to the model. e.g. open the lightbody submodel and assign the lightskin to it and so on.

Then compile the model. You'll now have a skin for each class so you can edit them to your hearts context.

As I say though, its been ages since i made owt for dod so i might of made a few mistakes there. IF you have any problems though jus contact me and I'll see if i can help. I'd do it for you but my milky is playing up due to new graphics drivers lol

Ska

SimonS
11-25-2003, 01:31 PM
How the hell do you decomplie a model

Mortar
11-25-2003, 03:09 PM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=23140&perpage=15&pagenumber=2

read my comment, one before the last comment by bruta.

Ska Wars
11-25-2003, 03:34 PM
lmao you can decompile/recompile in HLMV? christ it has been a long time since I've worked on dod stuff hehe

Back in my day *puts grey grandad beard on* we worked outta Dos-Prompt lol

Ska

Trigger
11-25-2003, 04:07 PM
You'll just have to get back to it. May I suggest a crewed Sherman to compliment your previous work?

Otacon
11-25-2003, 04:11 PM
Originally posted by Dying Robot
I checked out the Axis Wehrmacht WIP, but that wasn't exactly what I was looking for.

I'm looking for an entire pack with uniforms like the grenadier in the Axis picture in this topic.

No camouflage, just Heer green (I think that's what they're called) all over.

Hope I'm not too demanding here :)


here's what I'm after: http://dodec.hlgaming.com/images/heer_feldgrau_lf.jpg

If you want those exact skins you can easily do it yourself. Those are just the default models, all you need to do is open the feldgrau models in HLMV, export each of the textures, open up the default 1.1 player models(Jed posted them in the main MSA forum) in HLMV, and import the feldgrau textures over the ones on the default. then just stick it in the correct folder and you're all set.

Hehe, your so behind the times Ska =P You can decompile, but right now you can't compile player models, cause there isn't a working compiler that works with the new animations.

Mortar
11-25-2003, 04:16 PM
Originally posted by Ska_Wars
lmao you can decompile/recompile in HLMV? christ it has been a long time since I've worked on dod stuff hehe

Back in my day *puts grey grandad beard on* we worked outta Dos-Prompt lol

Ska

well acctualy it's still is dos promat, it's just links for those dos program through windows.

btw to compile models, i dunno what about you but i get an error unless i do it from dos.

SimonS
11-26-2003, 12:19 AM
Is there a windows way, XP doesn't have DOS

AFG
11-26-2003, 12:36 AM
XP has a command prompt, and i guess u can use that.

Dying Robot
11-26-2003, 02:46 AM
Man, HLMV refuses to work with 1.1 models for me.

I've got the textures and all but if I can't get to the 1.1 model it's pointless.

Mortar
11-26-2003, 05:47 AM
Originally posted by AFG
XP has a command prompt, and i guess u can use that.
Start\PROGRAMS\Accessories\command prompt
or just start\PROGRAMS\

you can use it.


DR - what HLMV do you use ? Jed's version ?

Dying Robot
11-26-2003, 06:55 AM
yeah, i use Jed's HLMV version.

Mortar
11-26-2003, 07:44 AM
Very wierd... :-[

Otacon
11-26-2003, 04:48 PM
Originally posted by Dying Robot
Man, HLMV refuses to work with 1.1 models for me.

I've got the textures and all but if I can't get to the 1.1 model it's pointless.

What do you mean you can't get to them? There are dl links to them here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=22013)

Dying Robot
11-26-2003, 08:06 PM
Originally posted by Otacon
What do you mean you can't get to them? There are dl links to them here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=22013)

Not that I can't download them from DodEC but that I can't open the 1.1 models with HLMV. If you can, could you please do me the favour of importing the textures from the pack on the models?

emode
11-30-2003, 11:57 AM
and are those dod 3.1 axis player models done ?

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.