Wood, metal, leaf, sand textures


Capt Winter
11-08-2003, 11:27 PM
Those textures u used for models like a desk u use wood texture, ect. Well when i compile the map i can still see them and they suppose to disapear, so how do i fix this? If i need to give more info just ask.

P.S. If i want to make it so no one can go somewhere what texture or entity is it for an invisible wall?

Sly Assassin
11-08-2003, 11:49 PM
Ok for say a desk that you've got there as a model and you want to clip it the clipped part should be turned into a func_wall and set the render mode to texture, that way it won't show up in game.

To create an in visable wall that people can't go through use the clip texture, but they will still be able to shoot and throw 'nades thru this.
If you want an invisable wall they can't shot thru etc use the {blue texture and make it into a func_wall and set it to 255 and that will become invisable, but the wall will need to be thick enough to stop bullets etc.

Also chuck all your questions in the Q&A sub forum here as thats what its for ;)

Capt Winter
11-09-2003, 12:46 AM
oh sry, i actually knew this but i need a refresher i forgot bout the turning the textures to func walls thx anyway hope i didnt waste ur time.

Glidias
11-09-2003, 01:19 AM
Why doesn't my invisible func_wall made of snow (or other materials such as wood, etc.) do not produce any richochets unlike what metal provides (a metal richochet)? It works for the Metal materials, but why not other materials?? Could you fix this? I think the version on Steam hasn't even fixed this yet! PLeeease fix it! I noticed that the wooden barrels .mdls in dod_escape doesn't even produce wood richochets!

Sly Assassin
11-09-2003, 03:25 AM
Originally posted by Glidias
Why doesn't my invisible func_wall made of snow (or other materials such as wood, etc.) do not produce any richochets unlike what metal provides (a metal richochet)? It works for the Metal materials, but why not other materials?? Could you fix this? I think the version on Steam hasn't even fixed this yet! PLeeease fix it! I noticed that the wooden barrels .mdls in dod_escape doesn't even produce wood richochets!

wouldn't that be something to do with the materials.txt file? don't textures have to be added into there so they get the right particle effects coming off them? Meh I'm not as advanced as many others here so ask AB or someone and they should know :)

And Cpt Winter you didn't waste my time bro, was surfing through anyway and always happy to help in what ever way I can, seeing as I've received heaps of help here myself :)

TheNomad
11-09-2003, 08:15 AM
Originally posted by Sly Assassin
[B]To create an in visable wall that people can't go through use the clip texture, but they will still be able to shoot and throw 'nades thru this.
If you want an invisable wall they can't shot thru etc use the {blue texture and make it into a func_wall and set it to 255 and that will become invisable, but the wall will need to be thick enough to stop bullets etc.[B]

Actually, i'd rather use a CLIP texture instead.

11-09-2003, 01:25 PM
first thing is to make sure you have gl_particlefx 1 or 2.
The other thing is that textures only produces the effects when they are in your materials.txt, a file in your sound directory. If a texture isn't in there then it will only be stone. You can't add items to that file because of size issues. if the texture name and type are in there and they still arn't showing, ask again but include as many details as you can.

oh and the materials textures in hlbasics.wad don't dissapear on their won, they are like any other texture. if your having trouble with texture limits you could easily replace each of them with a texture that has the same effect.

Glidias
11-10-2003, 12:31 AM
The texture names are already inside the materials.txt.

IN fact, they make the proper footstep sounds when i walk on it. (For example, i hear snow footsteps when i walk on my snow model). Unforuntately, when i shoot it, i don't see snow richochets appear like in dod_kalt. In fact, i don't see ANY richochets! NO richochets appear at all!

However, for metal or sand materials, you see a metal spark or sand richochet respectively. However for other materials, you don't. This is pretty sad. I hope DoD fixes this and enable all other materials for "invisible" brushes to be affected across the board. Even models which are embodied with the WOOD texture in hlbasics.wad invisible func_wall brusehs do not produce wood richochets when i shoot on it! Eg. Tolchok's Oak tree .mdl's treetrunk does not produce any richochets when i fire on it!

Materials that work properly (with richochets) on invisible func_wall for your .mdls:
-brick (currently use this to replace your wooden models as a temporary fix. YOu'll get black smoke richochets....at least better than nothing....)
-sand (you can temporarily use this texture for your snow models..it's a compromise but at least it's better than nothing)
-metal
-heavy metal

(i'll check out others and report soon!)

11-10-2003, 12:07 PM
I didnt seem to have any probs with them I'll check again but double check you've not lost a few sprite files.

Glidias
11-10-2003, 07:11 PM
Invisible func_walls (render mode texture/additive, render amt 0) do not produce richochets for many textures utilising materials like wood, snow, etc. Don't believe it? Try it yourself! Only metal, sand, and a few others work.

I don't have missing sprite files. As i said, i do see snow richochet sprites on normal world brushes and visible entity brushes!

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