Black line


PeeZwee
10-25-2003, 12:09 AM
Could someone tell me how to get rid of the black line please.

thanx.

Darkwing
10-25-2003, 12:28 AM
its the bottom of the texture. Align the texture and push it up by 2 or 3 and it'll get rid of it, but it might end up having some see through stuff down the bottom. best to scale it up a bit too.

Gorbachev
10-25-2003, 01:37 AM
either that or if the texture has enough blank space at the top just clip or resize it down a tad.

Mythic_Kruger
10-25-2003, 01:39 AM
What's the name of this sky?

Quakah
10-25-2003, 07:51 AM
yeah, reduce the hight of your brush a little

Glidias
10-25-2003, 09:44 AM
nAH....APPLY null TEXTURE TO the whole treeline brush. Then, apply your treeline texture *only* on the front surface of the brush that will be viewed by players. Thus the other surfaces (that shouldn't be viewed) won't be rendered and therefore would save r_speeds. In short, please apply NULL texture on all other edges and faces.

If course, if the black line is from the front part of the brush instead of the sides, then lowering the brush by a few units would prove useful in "not revealing a 2nd tile".

Quakah
10-25-2003, 10:25 AM
Originally posted by Glidias
nAH....APPLY null TEXTURE TO the whole treeline brush. Then, apply your treeline texture *only* on the front surface of the brush that will be viewed by players. Thus the other surfaces (that shouldn't be viewed) won't be rendered and therefore would save r_speeds. In short, please apply NULL texture on all other edges and faces.

If course, if the black line is from the front part of the brush instead of the sides, then lowering the brush by a few units would prove useful in "not revealing a 2nd tile".

that's the problem here, in this view you can never see the top face of this brush so the texture must be the problem in this case

PeeZwee
10-25-2003, 03:28 PM
@Darkwing - that solve my problem

@Mythic_Kruger - the sky is killertomato

Thanx to all for your answers, now i have to solve the next problem on my list: see-the-r_speed-in-the-image;)

Kehldon
10-25-2003, 04:05 PM
/developer 1
/r_speeds 1

Zyndrome
10-25-2003, 06:16 PM
When this happens, I increase the Y-scale on the texture with 0.01-0.02 and align it to the bottom. Sometimes you wish the HL engine had constant 8x Anistrophic filtering, cause the lines can be seen on long distance due to texture quality degradation. Anistrophic filtering keeps the quality the same for longer distance, but it also requires more system resources.

10-25-2003, 08:53 PM
This happens all the time. The first suggestion is the best fix I've seen. That or clip your brush top off by about 2 units.

Monk

Mythic_Kruger
10-25-2003, 09:30 PM
Most clever is to open his eyes in Hammer before compile.
And open his eyes in the forum aswell, for example to post questions in the "Mapping Tutorials and Questions forum" :)

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