[WIP] dod_regensturm


DSettahr
10-18-2003, 12:36 AM
Some of you might remember my last map, dod_metz... they still play it in BfE, but unfortunately I lost the rmf file in a reformat, and had to start over with a new map... so I bring you dod_regensturm.

The map is set in a maze of warehouses and factories, during a thunderstorm (hence the name, regensturm is german for rainstorm). The whole area has suffered extensive bomb damage, so within the buildings, some passages are blocked, and some openings have been blown in walls providing new routes. The map is very non-linear, different routes will have to be taken to cap flags, in some cases players will have to backtrack a bit after capping a flag to get to the next flag.

The map is also littered with TNT objectives, 10 total so far, that open up new routes. I'm thinking of only placing 3 or 4 tnt satchels in each spawn, so that not every target can be blown each round, which will hopefully make the map play a little bit differently each time.

There are 6 flags, and each are 2 man captures. I'm hoping to place an emphasis on teamwork for this map, the flags may be difficult to cap but they are for the most part placed very close to each other. Comments on this aspect would be appreciated, do you think this will make the map play well or not?

r_speeds average around 300-500, and top out at 700 in only one spot, so I have a bit of room for improvement as I continue to work on the map and add more detail. The general layout is 100% done however, and the map is pretty much playable now, so hopefully I'll have a download of dod_regensturm_b1 within a few days. Just have to do a few final things, clip some models, get some func_walls and illusionaries working properly, etc.

Now the part you've all been waiting for: THE PICS (http://www.massassi.net/ec/view.php3?user_id=1536&type=i&DateToView=10/18/2003)

Feedback would be greatly appreciated, especially on whether the map is too dark or not.

Eagle
10-18-2003, 12:50 AM
Wow looks liek one hell of map... I like the texturing and the mood youve set... youve done a good job with the atmosphere imho

GREAT JOB SO FAR!

-Eagle

Mortar
10-18-2003, 07:00 AM
Kickass all over the goddamn place ;D
this map looks hot ! (cold acctualy but hell... :P)
as eagle said the atmosphere looks strong and very warlike, from the map pictures i can see it is also built very nicely, very GJ i can't wait for the release.

[SoS]Schlex
10-18-2003, 07:17 AM
nice work ..

release ?:D

10-19-2003, 03:54 AM
looks nice ;)

Forral
10-19-2003, 07:44 AM
Wow its dark :)
Could beat flugplatz's atmosphere, more night maps needed!

travis
10-19-2003, 08:13 AM
when your ready for release email me: exp@dayofdefeat.us with the map file attached and we will host it for you :D

RA7
10-19-2003, 12:19 PM
Dark, Darker, Darkest..?

Mythic_Kruger
10-19-2003, 01:29 PM
It's looking good :)
Reminds me dod_thunder, dunno why. Was a great map ;)
Why not add burning houses with fire, that would emit light a bit...

DSettahr
10-19-2003, 02:49 PM
I've been thinking about adding fires, but it will be hard... I'm very nitpicky with my own maps, and as its raining in this map, it would always bother me as to why the fires werent going out... :) I'll think about it though, and see what I can do.

travis
10-19-2003, 05:15 PM
i think you will find that rain doesnt hinder fire very much.


rain = water
water = Hydrogen and oxygen

the thing fire cant go without OXYGEN

ever watched a fire in the rain????? if a fire is big enough (which isnt very big) you can easily sustain one in teh rain.

DSettahr
10-22-2003, 06:04 PM
I would like to hold an alpha test sometime within the next few days with at least 12+ players before I release a beta version... just so that I can be sure that the map will play well. If you're interested, join #dod on irc.holonet.org.

DSettahr
10-29-2003, 04:27 PM
I'm having a map test now, anyone is welcome to join

Download the map here: http://www.rit.edu/~bjj4494/download/dod_regensturm.zip

Server ip: 129.21.129.129 (STEAM server)

Krieg
11-06-2003, 11:56 AM
Looking VERY nice, man. We need more dark, war-like atmospheric maps such as this. I get sick of maps that are all bright and shiny.

Fullmetaljacket
11-06-2003, 01:00 PM
Looking good. Red Bull Division and Fullmetaljacket's House of Files will host it also.

11-07-2003, 07:46 AM
Looks good,
Mythic_Kruger is right it looks a bit like dod_thunder.
Looking forward to play it.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.