SKS for Karabiner 43


Burncycle
10-03-2003, 11:44 AM
Would it be possible to have a Yugoslavian M59/66 SKS for the Karabine 43?

I understand it would require re-animating because of the stripper clips rather than the magazine, and it would be hard to justify reloading in the middle of a fight with a full 10 round stripper clip when you still have 5 rounds left (one of the problems with doing stripper clip weapons to replace magazine weapons) but I like the SKS enough that I'd get over it ^_^

Burncycle
10-06-2003, 03:05 PM
Anyone?

Sushi
10-06-2003, 05:03 PM
Sure, but i need a base model to start off with...

Cheeto
10-07-2003, 08:39 AM
Long ago, back in the days of yore, when the versions were reckoned such as 2.0, a noble man named Vanmeter brought to us a great weapon. It was the first weapon of it's kind to come to us from the lands of Russia. He heralded it's power and strength, and it was known as the SKS. Afterwards, as the years wore on and the strength of the Betas waned, the SKS began to fade from the memory of players great and small, and it now is regarded as no more than a legend to be told to newbies. But rejoice that it is no legend and I hath found this great power within the realm of my own hard drive, and should some lordly soul care to escort it to a place of hosting in the lands of their own server, then I shall send it forth to strike fear into the hearts of the Enemy once again!

strider_d_3000
10-07-2003, 08:41 AM
rofl:D

Burncycle
10-07-2003, 11:47 AM
Amen :D

Burncycle
10-08-2003, 07:47 AM
Someone host for the man! I'll do it, but you wouldn't like it, I have geocities :p

Burncycle
10-10-2003, 01:49 PM
Looks like no one wants to help :mad: ah well....

If no one can or wants to host then evidently I'm the only one who wants it ;) send it to me directly then?

Cheeto
10-13-2003, 09:10 PM
You want me to send it to you after I fix it up for 1.0 or send the old one with the outdated arms?

Walker
10-13-2003, 09:25 PM
geocities never works... register here.
http://upl.mine.nu/

Burncycle
10-17-2003, 12:28 PM
Fixed up if possible ;) but I'll understand if you don't feel like it since I'm like the only one wanting it

Cheeto
10-17-2003, 03:11 PM
Nah I'm wanting it too, trying to work it up with the new Garand anims and FOV correction.

Burncycle
10-17-2003, 10:15 PM
Cool

Cheeto
10-25-2003, 07:39 AM
Burncycle I just realised I haven't got your email...

AnimeLord
10-25-2003, 09:46 AM
Upload it at Schlex's pad! :D

http://www.schlex.net/index.php

Burncycle
10-26-2003, 01:51 PM
In addition, my email is burncycle360@yahoo.com :)

Burncycle
11-23-2003, 05:32 PM
BTT

Cheeto
11-23-2003, 07:09 PM
?

Burncycle
11-23-2003, 10:58 PM
Any progress? I never received any email, and it's not on schlex

speedealer
11-24-2003, 03:19 AM
oh yummy. i used that sks to which you refer, although i had to reskin and reorigin it for my personal tastes. one thing that bothered me was the lack of fov, made the barrel and gas tube look like it belonged on a bb gun or something, but i see that the great cheeto has plans to remedy that. i don't know if i want it for the k43 or the garand.. it might be a ***** to buttsmack animate it for the garand, although if i remember correctly it had the stock garand animations, but i don't know whether or not those changed for 1.0. either way anything more than .qc file edits are beyond my realm of expertise so i'll just have to sit on my hands until this comes out before anything is done about it. jesus i just made a post about absolutely nothing, go me.

Cheeto
11-24-2003, 08:20 AM
Thought I did email that off...oh well, I'll do it again.

Anyways, the anims did change from 3.1 to 1.0, so I'm trying to update it to the 1.0 anims, but because of the FOV and the different positions of the parts of the SKS, it's being a ***** to me (and I DON'T wanna animate a reload for another stripper clip weapon). I'll get it sooner or later, though.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.