kar98 bayoless


strider_d_3000
09-30-2003, 04:43 PM
dont seem charizard is on...
here ya go
http://www.geocities.com/strider_d_3000/nobayokar98.zip
savetarget

Roktiken
09-30-2003, 05:00 PM
Did a good job of removing the Bayonete, I personally never liked the 98k with the bayonete, I will use this, thank you :)

Strider
09-30-2003, 05:22 PM
So we can stab with the barrel now...

strider_d_3000
09-30-2003, 05:34 PM
yeah so what it dont really matter, just chill untill an animator put some buttsmack animations in this gun which prob be never.............

Strider
09-30-2003, 09:09 PM
Use the Garand Buttsmack anims...

Sushi
09-30-2003, 09:11 PM
I just posted some fixed ones just for the k98 in your WIP. Just put all the files in the models folder and compile it.

strider_d_3000
09-30-2003, 09:13 PM
you the man Sushi, im gonna reupload it to geocitys :)Canuck
u think u can host this? as a mirrors?
ok its updated just redl
i just love dill wood and russ metal now we have sushi's animation
...omfg its perfect!!!! this the best kar!!!
now we need some sprites:)
ps how can i make the butting actions with garand sounds?

Dillinger
09-30-2003, 11:54 PM
To make the bayonet slash sounds replaced with a buttsmacking sound, just go to C:\Program Files\Steam\SteamApps\email\day of defeat\dod\sound\weapons and make two copies of butt_hit.wav and rename them to cbar_hit1.wav and cbar_hit2.wav

strider_d_3000
10-01-2003, 12:18 AM
man thanks man this model is almost complete all we need is sprite lol

strider_d_3000
10-01-2003, 01:01 AM
damn dill those arnt the right sound when i hit the wall i hear the buttsmack but when i hit a person i hear bayostab....

Strider
10-01-2003, 06:48 AM
I have a mirror up tonight....

Dying Robot
10-01-2003, 12:30 PM
So is this with buttsmack anims yet or?

good work, man.

PedroTheLion
10-01-2003, 01:46 PM
looks good, i'll be using it.

Coleslaw
10-01-2003, 02:04 PM
WOW!

@Dying Robot: Yes, it does have buttsmack anims as of 4:04 PM EST.

Thanks so much, Strider. This is one of the best releases I've seen for a whiiiiile. I always wanted a bayoless k98, and you delivered.


Awesome.

Plastic Fantastic Lover
10-01-2003, 09:23 PM
Strider, we really need to do something about your sigs.

strider_d_3000
10-01-2003, 10:59 PM
huh it isnt that big

AFG
10-02-2003, 02:10 AM
lol 50 cent...

u get his cd? hella funny... listen to some of the dialogue before the song starts...

Soldat
10-02-2003, 12:56 PM
Awesome, can you make it w/o bayonet but with the default skin?

strider_d_3000
10-02-2003, 04:40 PM
just use html to do that

10-02-2003, 06:32 PM
You mean HLMV.

strider_d_3000
10-02-2003, 06:38 PM
damn.. why the hell i keep on saying html its not the first time...

gabagoo
10-03-2003, 03:50 AM
wtf is with people getting sigs over 150 pixels high to work on these forums :confused:

/points at strider

Lt. Firmalo
10-03-2003, 04:38 AM
Good job strider! Wish there were more player MODEL releases...or some good player skins that can re-light my old flame for dod..GJ again strider, I'll be using :)

Dr. Crawford
10-04-2003, 10:07 AM
yeah I agree about the sig thing..

maybe you can edit a nice P and W K98 and remove the bayo too. With the Bayo, it looks 500 feet long.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.