True Bayoless Kar98 (default)


strider_d_3000
09-29-2003, 10:28 PM
i just del the scope from scoped98k and made it into a kar98 without bayo lol im prob gonna use one of dill's skinn and russ metal or what ever please me lol i just need some1 to make a real butting animation common man everyone wants a butting animation.....

strider_d_3000
09-29-2003, 10:41 PM
yeah yeah this wood is i think dillingers and metal russ and now with out bayo!!
Ps:gonna try to ask charizard to host this bayoless kar since no one from dodsupply/dodec reply from my other emails....luv your wood dillinger it sooo real!!

09-29-2003, 11:08 PM
Looks good, and I could host if it for you. You contact me via E - Mail @ Charizard964@msn.com or via AIM @ Charizard964. Hope to hear from you soon! :)

- Charizard

strider_d_3000
09-30-2003, 12:10 AM
since u wasnt on aim ima pm u the temp site so u cant host.

PedroTheLion
09-30-2003, 12:19 AM
I know there's a k98 floating around that has a buttsmack animation. Perhaps you can use that? Now, i have no idea how to animate at all, so be gentle :) but is it not possible to use the buttsmack animations from the garand on your k98?

AFG
09-30-2003, 12:21 AM
get rid of the circle thingie on the site :D

strider_d_3000
09-30-2003, 12:28 AM
man i knew you were gonna say that so check this out

AFG
09-30-2003, 12:29 AM
yay:D

how bout editting the orgins a bit?

strider_d_3000
09-30-2003, 12:29 AM
im gonna reload it to my geo and let charizard host it since i have 2 del old models 2 make space, it gonna be out bout 2marrow so find animators!!!ps mess around the origin yourself when its out i dont know what u like lol

AFG
09-30-2003, 12:30 AM
editted last post

strider_d_3000
09-30-2003, 08:52 AM
Originally posted by PedroTheLion
I know there's a k98 floating around that has a buttsmack animation. Perhaps you can use that? Now, i have no idea how to animate at all, so be gentle :) but is it not possible to use the buttsmack animations from the garand on your k98?
u can but after the first swing they have some texture errors and stuff like ammo clip poping out ect

Sushi
09-30-2003, 08:10 PM
All fixed in this package. Just shove these files into the model directory and compile. I even modified the qc file for you. What a bonus.

Sabor_Wolf
10-04-2003, 04:53 PM
I know there's a k98 floating around that has a buttsmack animation. Perhaps you can use that?


i think that was glimsharp's good idea, but i didnt like the weapon's origins, and im not sure if itll work in 1.0

strider_d_3000
10-04-2003, 06:20 PM
its been released with garand butting action! all thanks to Sushi

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.