ammo_grenade?


Dies Irae
09-27-2003, 12:19 AM
so...yeah. there's no grenade entity is there? like extra grenade ammo that you can walk over and pick up? cuz if there is, i can't find it. and if there isn't, well then there should be.

TheNomad
09-27-2003, 04:51 AM
there is, use AB's fdg.

its weapon_handgranade or weapon_stickgranade

the problem is that when u have thrown it, it will respawn back in the place u put it, so u could have infinate granades, tho 1 person can carry about 5 nades at a time.

so put it in a place that takes time to get to, or is hard to get to.

TheNomad
09-27-2003, 08:50 AM
I stand corrected, i judt played Festung, and u can only pick up 1 nade at a time, how do ya do it Tolchok?

09-28-2003, 07:06 PM
As Nomad said you need to have an fgd thatsupports it or tpye it in yourself.

AB being me Angry Beaver, you can find the link in my sig :)

TheNomad
09-29-2003, 12:29 PM
Can Tolchok explain how he made it so u can only pick up 1 nade in festung?

Draft Dodger
09-29-2003, 12:39 PM
Try PM or email when you want to talk to a specific person, you have a much better chance of contacting them than through a post on the forums.

Tolchok
10-02-2003, 12:40 PM
Nomad, your PM box is full.

Regarding the grenades in Festung, the grenade box has one weapon_stickgrenade, and the rest are cycler_sprites (w_stick.mdl). If you pick up a grenade and wait for 20 seconds, you will get another when it respawns.

As a side note, I discovered that the weapon_panzerschreck will not respawn until the collecting player drops it, if you name the entity. It is a shame the other weapon entities do not behave like this, as I would have used this feature in Festung.

TheNomad
10-02-2003, 02:41 PM
ok thx, is the repawn time the "delay_before_trigger"

If cleared my PM box now :)

EDIT. huh?? how can you have a model as a cycler_sprite??

Tolchok
10-02-2003, 05:20 PM
I don't know offhand what field is the respawn delay - I just left it as standard.
A cycler sprite can be used to place a model in a map - you have to place an env_model in the map, then copy the path in the 'model name' field and paste it into the 'sprite' field of the cycler sprite. I only used this for the grenade box because when I placed env_models in the box, the lighting on them was wrong, and using a cycler sprite fixed it.

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