[RELEASE] Marksman & Dillinger's High Poly / High Resolution Sleeves. (D.I.Y Kit)


Marksman
09-20-2003, 06:35 PM
Marksman & Dillinger's High Poly / High Res. Sleeve D.I.Y Pack.
==============================================

Download

Here (http://homepages.paradise.net.nz/~readyh39/mrksmn_dilngr_HPHR-S_DIY.zip) (Australia/New Zealand)

Screenshots are Here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=18104)

Credits
-----------------------

Model - Marksman
Skin - Dillinger
Hand Skin - Dillinger
Compileage - Marksman
Decompiler - Kratisto
Intructions etc. - Marksman
HLMV Hack - Jed

Required software (included)
-----------------------

Milkshape
Winzip
Jed's HLMV 1.0

Intstructions
-----------------------

Please read these carefully, If you get something wrong it might not
work.

1.) Extract all the files from the zip into a Directory.

2.) Copy the v_ model you want the sleeves on into the "Decompiler"
Directory.

3.) Run "decompiler_all.bat", This will decompile all the models in
that directory.

4.) If the model is NOT "an Allied/Brit knife" or "an Allied/Brit
pistol", then continue to step 5, otherwise skip to step 6

5.) In the folder where you extracted the zip, there should be these
files, "allies sleeve.bmp","hands.bmp","sleevetest3.bmp",
"brit_sleeve.smd", and "us_sleeve.smd". Select these files, and
copy them to the clipboard. OR if your model is a BAR, or a 98K,
or 98K scoped, goto the correct directory (e.g v_98k/) that was
included in the zip and copy those files to the clipboard.

5-a.) There should be a new directory in the 'Decompiler' Folder,
(e.g. Decompiler/v_tommy), paste the files you copied into here
, if it asks you to overwrite, click Yes. SKIP TO STEP 11

<!-- This bit can be skipped, read Step 4 --!>

6.) In the folder where you extract the zip, there should be some
directorys named after models, (e.g. v_98k, v_amerk). Goto the
directory that is the same as your model's name, Select all the
files in there, and copy them into the directory where you model
decompiled, (e.g. Decompiler/v_98k).

7.) Now open up Milkshape, and Import "reference.smd" from where you
decompiled your model (e.g. Decompiler/v_98k). Make sure you tick
Skeleton and Triangles. (File>Import>Half-Life Smd)

8.) Goto the groups tab, and delete the "us_sleeve" or "brit_sleeve"
group, depending on the model. (To delete a group, click the group
name, click the 'select' button, then click the 'delete' button)

9.) Now import the 'us_sleeve.smd' or 'brit_sleeve.smd' (the one that you
copied). MAKE SURE you only import the Triangles, NOT the SKELETON.

10.) Now export this (File>Export>Half-Life SMD) as the 'reference.smd'
Make sure you tick Reference, not Sequence.

<!-- --!>

11.) Open up Jed's HLMV (Half-Life Model Viewer) and goto Tools>Compile Model..
goto the directory where your decompiled model is (e.g. Decompiler/
v_tommy) and double-click the QC file. This should compile the model.

12.) OKAY all done, now just copy the model into your dod/models directory
(or SteamApps/<email@host.com>/day of defeat/dod/models).

Okay thats all, hope you enjoyed reading this, yeah right. Laters.

- Marksman, Dillinger.

Coming soon, is a Complete Model Pack, as soon as I can get a host. PM

UPDATE - I included studiomdl in this post.

Sgt.Sinister
09-20-2003, 06:46 PM
Is this the same model you released for 3.1 but with Dillinger's skin?

R3aveR
09-20-2003, 11:30 PM
That ***** cat is cute :) anf fluffy and swesome

Marksman
09-20-2003, 11:31 PM
Originally posted by Sgt.Sinister
Is this the same model you released for 3.1 but with Dillinger's skin?

No it's a new Model

Dillinger
09-21-2003, 12:40 AM
Hope you guys like these! I am really proud of the job Marksman and I did on these. I think they turned out great!

AFG
09-21-2003, 01:44 AM
great job u two

Rotkopf
09-21-2003, 02:49 AM
Thanks for this great release, I will definately add these to my custom models!

Ikujinonai
09-21-2003, 02:56 AM
Must... have... Axis... counterpart...

*collapses*

09-21-2003, 08:35 AM
i have a prob.

i started with a thompson model. did steps 1-5a --> then went to step 11 --> 12 like it said.

when i compiled the model an error comes up saying "Have you configured where "stuidiomdl.exe" is located on your system."

HELP!! :(
------------------------------------------------------------------

alright i dont get that prob anymore... but one question... when you "compile" the model, shouldnt the V_model be in the decompiled folder? cause when you compile nothing happens.

Dillinger
09-21-2003, 10:17 AM
You've got to go in HLMV to the Tools menu and then click "Configure Tools" and where it says 'Path to Studiomdl', click the '...' button and find where your studiomdl.exe is.

That should do it. Hope that helps!

Sgt_Rock
09-21-2003, 10:21 AM
They look incredible.

09-21-2003, 06:37 PM
Originally posted by Dillinger
You've got to go in HLMV to the Tools menu and then click "Configure Tools" and where it says 'Path to Studiomdl', click the '...' button and find where your studiomdl.exe is.

That should do it. Hope that helps!

dill is god, you were right :D

Dillinger
09-21-2003, 07:19 PM
Glad that helped! I was hoping I wasn't pointing you to do something you had already done.

:D

Russ. Conscript
09-22-2003, 10:48 AM
they look very nice, but the cuffs look a bit to.. cylinderish.. would it be possible to add a fold in them or something?

Plastic Fantastic Lover
10-01-2003, 07:50 PM
Hmm...this isn't working for me...I did everything right...

Dilly, I'm trying to slap these on your m1carbine set and when I compile the model after doing all the steps, no model is compiled! I get nothing!

Even when I manually drag the .qc file onto studiomdl, no model is produced!

Okay, now it's not even working for a model I previously added these hands to! What the fook is wrong here! I follow every step!

-Edit- It works now...hrm...

Dillinger
10-03-2003, 11:26 PM
Hm...Cath0de, try using HLMV and go to Tools - Compile Model, and choose the .qc

If you can't figure it out, get in touch w/ me on AIM as I have both those models with the sleeves. I'm on the name: an aeon flame

Mortar
10-16-2003, 12:28 PM
Im very sorry for the bump but the links don't work anymore and i wanna try getting those sleeves again, can you fix the broken link ?
thanks, mort.

Liebgott
10-16-2003, 02:30 PM
great work, keep it up

Editor321
10-22-2003, 04:31 PM
Originally posted by Mortar
Im very sorry for the bump but the links don't work anymore and i wanna try getting those sleeves again, can you fix the broken link ?
thanks

Summers
10-29-2003, 06:09 PM
is there somewhere I can download these? The links and pics are down :(

Forral
10-30-2003, 06:29 PM
Good timing I just uploaded it.

LINKY LINKY (http://robin.shatteredvision.co.uk/mrksmn_dilngr_HPHR-S_DIY.zip)

Silverghost
11-23-2003, 10:38 PM
Good kit, but I decided to use Dill's even higher res sleeves and they are named us_sleeve.bmp, how come I have to rename the file to allies sleeve.bmp to get it to compile. Im just curious.

And what is the relevence of sleevetest3.bmp?

Dillinger
11-24-2003, 11:17 AM
sleevetest3.bmp was used because I had three versions. After looking back on these, I don't like these sleeve skins at all. :) My new ones are much better, but I still like the sleeve model Marzy did.

Mr-Softy
11-25-2003, 10:50 AM
so what is the differnece with the british sleeve..
because i havent compiled it yet :(

Mr-Softy
11-25-2003, 10:50 AM
so what is the differnece with the british sleeve..
because i havent compiled it yet :(

Mr-Softy
11-25-2003, 10:50 AM
so what is the differnece with the british sleeve..
because i havent compiled it yet :(

Silverghost
11-25-2003, 05:43 PM
easy on the submit button buddy ;)

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.